PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Video Games

Extended hours of video game play linked to negative physical symptoms

by Eric W. Dolan
March 24, 2024
Reading Time: 4 mins read
(Photo credit: Adobe Stock)

(Photo credit: Adobe Stock)

Share on TwitterShare on Facebook

Video gaming has escalated into a dominant form of entertainment. But can excessive gaming causing health issues? A new study published in Computers in Human Behavior casts a spotlight on these potential consequences. The research finds that engaging in video gaming sessions exceeding three hours in a single stretch is associated with a range of physical problems. This findings emphasize the need for interventions promoting healthier gaming habits to mitigate these physical impacts.

The bulk of research on video gaming’s impact has been skewed towards its psychological and behavioral effects, often highlighting concerns related to addiction and mental health. The World Health Organization’s inclusion of “gaming disorder” in the International Classification of Diseases (ICD-11) underscores the growing recognition of potential negative outcomes associated with excessive gaming.

But the potential physical repercussions of excessive gaming has been mostly overlooked. Prior investigations have hinted at the possible physical repercussions of excessive gaming, but these insights have often come from studies with narrow focuses — such as those limited to specific high-risk groups. Recognizing this gap, researchers set out to explore the physical consequences of gaming over prolonged periods.

“Our interest in video gaming began when the World Health Organization included Gaming Disorder in the International Classification of Diseases, a manual used by doctors internationally to diagnose health problems. We have a general interest in how addictions affect young people, so this piqued our interest and we developed this study,” explained study author Daniel Stjepanović, a senior research fellow at the National Centre for Youth Substance Use and the School of Psychology at The University of Queensland.

Conducted as part of the 2022 International Gaming Study, this multi-site cross-sectional survey included 955 participants from four countries: Australia, Canada, the USA, and the UK. The diverse cohort, comprising a balanced mix of genders and a wide age range (18-94 years), provided a rich dataset for analysis. Participants reported their gaming habits, alongside any physical symptoms experienced as a result.

The researchers employed the Internet Gaming Disorder Test-10 (IGDT-10) to assess potential gaming disorders among participants. In addition, inquiries into aspirations towards professional gaming offered insights into how serious engagement with gaming might correlate with physical health outcomes.

Most of the participants (80%) played games daily, with a significant portion engaging in prolonged sessions weekly or daily. Specifically, 27.5% played for three or more hours per session weekly, while 16.2% did so daily. For sessions lasting six or more hours, 19.2% engaged weekly, and 9% daily. In addition, 17.9% of participants were classified with an internet gaming disorder over the past year, and 21.7% aspired to become professional players.

A significant proportion of participants reported physical problems directly attributed to their gaming habits. Eye fatigue was reported by 46.1% of participants, hand or wrist pain by 45.4%, and back or neck pain by 52.1%. These issues were not confined to a specific age group or gender.

Google News Preferences Add PsyPost to your preferred sources

The researchers found a dose-response relationship between the frequency of prolonged gaming sessions and the likelihood of reporting physical symptoms. Specifically, individuals who more often engaged in gaming sessions lasting three hours or more exhibited a higher propensity to report physical problems.

“The main takeaway is that three hours of continuous video game playing may be enough to increase someone’s risk of experiencing symptoms of physical harm,” Stjepanović told PsyPost. “This could be back pain, eye strain, hand or wrist pain or other physical conditions. The effect of video game play on physical harm is an area that hasn’t received much research attention, so we didn’t know what to expect going into this study. It was surprising to us that we saw the increased risk of harm at just three hours of continuous play.”

Furthermore, the researchers explored the potential influences of aspiring towards a professional gaming career and the presence of an internet gaming disorder on reported physical symptoms. While aspirations of becoming a professional gamer showed a tendency towards higher reports of physical issues, this did not reach the threshold of statistical significance. However, the presence of an internet gaming disorder demonstrated a more pronounced effect, with those meeting the criteria for such a disorder reporting significantly higher rates of physical problems.

However, “all research is limited in what it can do,” Stjepanović noted. “This work focussed only on people who game regularly, so we don’t know if what we found applies for more casual players. We also don’t know how other activities, such as having an office job where you use a computer for long stretches of time, affect the relationship we saw between video game play and physical harm.”

“We are hoping to expand the work we have done so far into other cultures where we know that video game play is different from the countries we have examined thus far (Australia, Canada, UK and USA),” he added. “Video gaming is an enjoyable and enriching experience for most people. We are trying to understand the positive and negative aspects of video gaming as part of our mission of advancing the wellbeing of young people.”

The study, “Extended hours of video game play and negative physical symptoms and pain,” was authored by Janni Leung, John B. Saunders, Daniel Stjepanović, Calvert Tisdale, Caitlin McClure-Thomas, Jason Connor, Matthew Gullo, Andrew P. Wood, and Gary Chung Kai Chan.

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Book smarts and life smarts are driven by the exact same intelligence, study finds
  • New research challenges the idea that memories of childhood maltreatment can’t be trusted
  • The political realignment of America: Education overtakes race as key ideological divider
  • Men who consume pornography report lower sexual satisfaction than female viewers
  • What science says about the ideal female buttocks

Science of Money

  • The economics of getting noticed: what a Twitter experiment revealed about academic hiring
  • A surprising pattern in corporate borrowing shows up in annual report text
  • Two faces of the narcissistic boss: how a leader’s self-image shapes team initiative
  • Online stores do not fully replace closed bookshops, study finds
  • Why we believe bad news about brands on social media, even when we don’t trust the platform

Recent

  • How steering an AI’s personality changes the way it interacts with others
  • Objective measurements shed light on the geometry of facial attractiveness
  • The evolutionary reasons behind who we choose as friends
  • Wealth and air pollution emerge as top predictors of state autism rates
  • New research reveals how social anxiety alters visual judgments of walking strangers
  • Scientists develop a groundbreaking vaccine that outsmarts illicit fentanyl analogs
  • Better diets are linked to sharper focus in teens with attention disorders
  • School smartphone bans save time but don’t improve student mental health, study finds
  • People with psychiatric disorders tend to have a smaller pineal gland
  • Nine recent studies that reveal the hidden psychology of American politics

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc