PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Mental Health ADHD Research News

Gamified digital mental health interventions show modest effects in treating youth with ADHD and depression

by Vladimir Hedrih
October 16, 2024
Reading Time: 3 mins read
[Adobe Stock]

[Adobe Stock]

Share on TwitterShare on Facebook

A recent meta-analysis of experimental studies examining the effectiveness of gamified digital mental health interventions found that these treatments showed modest effects in reducing symptoms of ADHD and depression. However, they were not effective in addressing anxiety disorders. The study revealed that ADHD treatments delivered on a computer and those tested on groups with a higher percentage of boys produced stronger effects. These findings were published in JAMA Pediatrics.

Anxiety, depression, and attention-deficit/hyperactivity disorder (ADHD) are the most common mental health disorders affecting children. It is estimated that up to 20% of children experience these conditions, and many display symptoms of more than one disorder. Common symptoms include low mood, excessive worry, difficulty focusing, hyperactivity, and impulsive behavior. Each of these symptoms can significantly impair a child’s ability to function in school, at home, and in social settings.

If left untreated, these disorders can persist into adulthood, increasing the risk of developing more severe mental health issues. While treatments such as psychotherapy and medications are available, they can be burdensome. Medication often requires continuous administration, and psychotherapy involves regular sessions with trained professionals, which can be costly and time-consuming for families. Moreover, accessing these treatments is often difficult due to the limited availability of mental health professionals, particularly for children.

“We found literature that suggests that even doubling the number of pediatric mental health providers still wouldn’t meet the need,” said Barry Bryant, a resident in the Department of Psychiatry and Behavioral Sciences in the Johns Hopkins University School of Medicine and first author of the new study.

Digital mental health interventions have emerged as a promising solution to these challenges. These interventions use technology platforms—such as computers, tablets, video game consoles, and smartphones—to deliver therapeutic activities aimed at improving mental health. Although research has shown some effectiveness for these treatments, engagement remains a significant challenge. Children and adolescents may download these apps or games but often struggle to consistently engage with the therapeutic content, especially if they lack motivation or have issues with attention.

To better understand the potential of digital mental health interventions, Bryant and his colleagues conducted a meta-analysis of studies exploring the effects of these interventions on symptoms of depression, anxiety, and ADHD in children. The researchers conducted a meta-analysis to consolidate the findings of various studies to provide a clearer picture of how effective these interventions are in treating the most common mental health disorders in childhood.

The researchers conducted a systematic search of scientific databases, using terms like “ADHD,” “depression,” “anxiety,” “youth,” “children,” and “adolescents,” while focusing on interventions described as “videogame,” “computer game,” or “game-based.” This search identified 27 studies that met the criteria for inclusion. Of these, 11 studies focused on ADHD, 9 on depression, and 12 on anxiety. Collectively, these studies involved 2,911 participants, with ages ranging from 8 to 17 years old.

The analysis revealed that gamified digital mental health interventions showed modest positive effects in treating both ADHD and depression, but they did not demonstrate significant benefits for anxiety disorders. Importantly, the effectiveness of these interventions varied based on several factors.

Google News Preferences Add PsyPost to your preferred sources

ADHD treatments were more effective when delivered via computer rather than other devices, such as tablets. One possible explanation is that computers are often used in more controlled, less distracting environments (e.g., at a desk), while tablets may be used in a variety of settings with more distractions.

Sex differences also emerged, with treatments for ADHD being more effective in groups that included a larger proportion of boys. This could be due to the types of gamified interventions used, which may have been more appealing to boys, such as action or driving games.

For depression, treatments that imposed preset time limits were associated with better outcomes. Structured time limits may help keep children engaged with the therapeutic content, allowing them to focus and derive more benefit from the intervention.

“While the benefits are still modest, our research shows that we have some novel tools to help improve children’s mental health — particularly for ADHD and depression — that can be relatively accessible to families,” said Joseph McGuire, an author of the study and an associate professor of psychiatry and behavioral sciences in the school of medicine. “So if you are a pediatrician and you’re having trouble getting your pediatric patient into individual mental health care, there could be some gamified mental health interventions that could be nice first steps for children while waiting to start individual therapy.”

The study sheds light on the effects of gamified digital mental health interventions on symptoms of common mental health disorders in childhood. However, it should be noted that the examined treatments were very diverse. It can be expected that the effectiveness of an intervention largely depends on the characteristics of the intervention, not so much on the fact that it is delivered through a technology platform. If the examined set of interventions was different, results would likely be different as well.

The paper, “Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions A Systematic Review and Meta-Analysis,” was authored by Barry R. Bryant, Morgan R. Sisk, and Joseph F. McGuire.

RELATED

“Only the tip of the iceberg:” Misophonia may reflect deeper psychological realities
ADHD Research News

More than half of adults with ADHD in clinical settings have a co-occurring personality disorder

May 30, 2026
New Habsburg research reveals reproductive consequences of royal inbreeding
Artificial Intelligence

Machine learning uncovers how childhood trauma amplifies genetic risks for depression

May 27, 2026
New study projects a massive shortage of adult psychiatrists in the United States
Depression

Clinical trial suggests an anti-inflammatory drug could relieve difficult-to-treat depression

May 27, 2026
Gamers show no major psychological disadvantages compared to non-gamers
Political Psychology

Video games aren’t major engines for extremist radicalization, new research suggests

May 27, 2026
Lifetime estrogen exposure associated with better cognitive performance in women
Alzheimer's Disease

Scientists map the structural and chemical differences between Alzheimer’s disease and late-life depression

May 27, 2026
Being less observant of thoughts linked to more sex partners in women with mood swings
Depression

Skipping meals and irregular eating habits linked to depression symptoms

May 25, 2026
Brain development patterns predict if childhood ADHD symptoms will fade or persist
ADHD Research News

Brain development patterns predict if childhood ADHD symptoms will fade or persist

May 23, 2026
Neuroscience research finds brain changes linked to improvements during hoarding disorder treatment
Depression

Brain scans reveal how a teenager’s reaction to loss connects impulsivity and suicidal thoughts

May 21, 2026

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader. We also syndicate to Apple News.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • The psychology of paradoxical thinking: Extreme arguments in favor of a controversial topic can reduce overall support
  • Men’s sexual desire peaks around age 40, large new study finds
  • Scientists say the hidden “third eye” inside your skull is the bizarre reason you can see
  • The cognitive difference between amateur and expert chess players
  • Voters use left and right political labels as mental shortcuts, not strict policy matches

Science of Money

  • When your job feels scriptable: How routine work and AI anxiety drain employee energy
  • Childhood obesity and the American Dream: New research links early weight to lower lifetime mobility
  • The brain chemical behind your money moves: How dopamine shapes financial choices
  • Can AI read the room? How news sentiment signals which stocks will bounce back after a crash
  • New study finds private financial firms disproportionately promote upper-class white men

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc