PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Video Games

Gaming for mental health? New study links playing PowerWash Simulator to mood improvement

by Vladimir Hedrih
November 21, 2024
Reading Time: 3 mins read
Share on TwitterShare on Facebook

A longitudinal analysis of tens of thousands of gaming sessions involving nearly 9,000 players of the video game PowerWash Simulator indicated that players’ moods improve slightly when they start playing. The bulk of this improvement occurs during the first 15 minutes of play. The paper was published in ACM Games.

Millions of people around the world enjoy playing video games. Despite this, early research on the psychological effects of video games primarily focused on negative aspects and consequences of gameplay, such as problematic use of online games and gaming disorders. Other studies have noted that playing video games, particularly those that are cognitively challenging, can benefit training and maintaining cognitive performance.

But what about mood and emotions? Typical video game play appears to be motivated by relatively short-term goals, such as unwinding after a long day, escaping into a pleasant alternate reality, or engaging in uplifting interactions. These short-term dynamics that motivate gameplay and result from it might not necessarily accumulate to form long-term psychological consequences for individuals. Moreover, these dynamics are poorly studied and understood.

Study author Matti Vuorre and his colleagues sought to better understand how playing video games in a natural context might predict players’ moods. They analyzed a large longitudinal dataset containing data on players’ psychological experiences while playing PowerWash Simulator.

PowerWash Simulator is a video game in which players run a small power-washing business, taking on jobs from a variety of clients in different locations presented as levels. The core mechanic involves aiming and using a pressure washer to clean dirt from various objects, ranging from Ferris wheels to skateparks. The game is commercially available on Steam.

The researchers were particularly interested in investigating whether players’ moods change when they start playing, how much these changes occur, whether this happens to all players or just some, and how these mood changes develop over the course of a game session.

The data were collected through a research edition of PowerWash Simulator, designed by the study authors in collaboration with the game’s developers, FuturLab. This version of the game recorded play events, game status, participants’ demographics, and players’ responses to a psychological survey. The research edition was made freely available on Steam for anyone who owned the original version of the game.

Participants in the study included 8,695 players of the research version of the game, who participated in 67,328 play sessions. During this time, they submitted 162,320 in-game mood reports. All participants were adults, with a median age of 27 years. Fifty-two percent were male. The participants came from 39 different countries, with 57% from the United States, 10% from the United Kingdom, and 5% each from Canada and Germany.

Google News Preferences Add PsyPost to your preferred sources

Results showed that the median gaming session lasted around 40 minutes, and a typical player submitted data from five gaming sessions. On average, players’ moods improved slightly when they started playing. On a visual analog scale ranging from 0 to 1, the average improvement was 0.034. Seventy-two percent of players experienced some improvement in mood.

When the researchers examined mood changes during a gaming session, they found that the observed increase in mood typically occurred early, usually within the first 15 minutes of gameplay. Afterward, mood tended to remain stable throughout the rest of the session.

“We found strong evidence for a small positive change in mood over the course of a play session. Our findings invite further research into the mechanisms governing who experiences the larger impacts of video game play on mood, which likely includes both psychological factors and in-game behavior.”, study authors concluded.

This study contributes to the scientific understanding of the relationship between playing video games and mood. However, it is important to note that the study’s design does not allow for cause-and-effect conclusions to be drawn from the results. Additionally, the study included only a single video game with relatively simple gameplay. The dynamics of mood change may differ in more complex games.

The paper, “Affective Uplift During Video Game Play: A Naturalistic Case Study,” was authored by Matti Vuoree, Nick Ballou, Thomas Hakman, Kristoffer Magnusson, and Andrew K. Przybylski.

TweetSendScanShareSendPin1ShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • A computational model explains the sudden rise in societal division
  • Harsh parenting predicts teenage depression and aggression through different types of repetitive thinking
  • The surprising reason our memories become blurred as we age, according to new neuroscience research
  • Heavy ChatGPT use linked to intellectual laziness and social isolation
  • Poor emotional regulation in anxious kids is linked to greater family accommodation

Science of Money

  • Why the same risk carries different prices in different financial markets
  • The geopolitics of gold: How sanction risks are reshaping global reserves
  • How workers are actually using generative AI on the job
  • How extraordinary experiences and personality traits shape emotional brand attachment
  • What Chinese beauty influencers reveal about the limits of the Silicon Valley playbook

Recent

  • Comedy is funnier when it is easier to process, new psychology study finds
  • People with unfulfilled romantic needs form stronger attachments to fictional characters
  • Scientists build a more accurate Alzheimer’s risk score using global DNA data
  • Personality impairments link childhood maltreatment to adult anxiety
  • First human trial of psilocin since the 1960s reveals better tolerability than psilocybin
  • Watching violent online pornography is linked to poorer sexual health
  • Scientists map the brain pathway that links social isolation to increased alcohol consumption
  • Brain damage reveals how a specific region generates mind-wandering
  • Over half the risk for postpartum psychosis is tied to genetics, large study finds
  • Study reveals a double standard in how we view AI-assisted communication

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc