Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Psychopharmacology
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Cognitive Science

Study: Oculus Rift virtual reality headset induces motion sickness and is sexist in its effects

by Eric W. Dolan
April 9, 2017
in Cognitive Science
Share on TwitterShare on Facebook
Follow PsyPost on Google News

New research has found that the Oculus Rift, a high-end virtual reality headset, puts people at significant risk of motion sickness.

The study of 72 college students, published in the journal Experimental Brain Research, found the use of the head-mounted virtual reality display system resulted in a “remarkably high” incidence of motion sickness.

Eight of 36 participants who played Balancer Rift for at least 15 minutes reported motion sickness. The game involves rolling a virtual marble through a maze. Twenty of 36 participants who played the first-person horror game Affected for at least 15 minutes reported motion sickness. Women were more likely than men to report motion sickness, but the severity of symptoms did not differ between the sexes. The findings from the study also suggest that motion sickness from virtual reality is related to increased body sway.

PsyPost interviewed the study’s corresponding author, Thomas A. Stoffregen of the University of Minnesota. Read his responses below:

PsyPost: Why were you interested in this topic?

Stoffregen: I have been studying motion sickness for more than 25 years. I’m interested in all aspects of the malady. But, lately I’ve been especially interested in motion sickness related to “interactive technologies”. As interactive devices increasingly pervade the lives of ordinary people, motion sickness related to these technologies becomes more and more common. The problem is getting worse, not better. In the last few years, I have also begun to focus on sex differences in motion sickness. Pretty much always and everywhere, women are more susceptible than men.

This effect is well-documented, but there has never been a satisfactory explanation. Too, little attention has been paid to the sex effect in the context of interactive technologies. As these become “essential” aspects of ordinary culture, any sex difference in motion sickness can create de facto discrimination. The Oculus Rift was extremely famous; widely hyped, widely admired, heavily promoted as the future of interactive technology. To the extent that this is true, any sex differences in motion sickness relating to the Oculus Rift could have real societal consequences. That is why we did the study.

What should the average person take away from your study?

1. Interactive technologies make people sick.
2. The problem is getting worse, not better.
3. Women are at greater risk than men.

Are there any major caveats? What questions still need to be addressed?

One caveat is that there has not been much research. Ours is the first study examining sex differences with “head-mounted displays”. In our study, we used two different games. Not surprisingly, one game was more nauseogenic than the other. But one game showed a significant sex difference, while the other did not. So, it’s not simply the technology (the hardware) it’sĀ also the content (the games, apps, software). We know almost nothing about that interaction, and we need a lot of research to figure it out.

Is there anything else you would like to add?

For over a year, the Oculus Rift received intense hype. Its arrival on the market was hotly anticipated, but repeatedly delayed. Finally, the company publicly acknowledged that the principal reason for the delays was the fact that it made too many people sick. Now, the product is on the market, but the buzz is gone; the device is no longer in the media. I haven’t seen sales figures, but I doubt they are impressive. It may be that people do not want to pay $600 for a device that makes them sick.

The study, “The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects,” was also co-authored by Justin Munafo and Meg Diedrick. The study was published online December 3, 2016.

TweetSendScanShareSendPinShareShareShareShareShare

RELATED

Scientists identify delusion-like cognitive biases that predict conspiracy theory belief
Cognitive Science

Scientists identify delusion-like cognitive biases that predict conspiracy theory belief

May 28, 2025

People prone to conspiracy theories may share cognitive tendencies with those who experience delusional thinking. Two new studies suggest that biases like anomalous perception and impulsive reasoning help explain why some are more likely to embrace conspiratorial beliefs.

Read moreDetails
Psychology study sheds light on why some moments seem to fly by
Memory

Psychology study sheds light on why some moments seem to fly by

May 24, 2025

A new study suggests life feels like it speeds up during periods of personal growth and satisfaction. Rather than routine making time seem short, researchers found that fulfilled, nostalgic memories are more likely to make the past feel like a blur.

Read moreDetails
A colorful brain on a black background
Cognitive Science

Neuroscientists discover how “aha” moments rewire the brain to enhance memory

May 22, 2025

A study using brain scans shows that flashes of insight reorganize neural patterns in the visual cortex and engage memory and emotion regions, helping embed the solution more deeply in long-term memory.

Read moreDetails
Scientists observe lasting cognitive deficits in long COVID patients
Cognitive Science

Therapeutic video game shows promise for post-COVID cognitive recovery

May 20, 2025

A new study finds that a therapeutic video game, AKL-T01, improved task-switching and processing speed in people with post-COVID cognitive deficits. While sustained attention did not improve, participants reported better quality of life and reduced fatigue after six weeks of gameplay.

Read moreDetails
Brain oscillations reveal dynamic shifts in creative thought during metaphor generation
Cognitive Science

Brain oscillations reveal dynamic shifts in creative thought during metaphor generation

May 19, 2025

A new study reveals that creative metaphor generation involves shifting patterns of brain activity, with alpha oscillations playing a key role at different stages of the process, offering fresh insight into the neural dynamics behind verbal creativity.

Read moreDetails
Surprisingly widespread brain activity supports economic decision-making, new study finds
Cognitive Science

Surprisingly widespread brain activity supports economic decision-making, new study finds

May 19, 2025

A new study using direct brain recordings reveals that human economic decision-making is not localized to a single brain region. Instead, multiple areas work together, with high-frequency activity encoding risk, reward probability, and the final choice itself.

Read moreDetails
Scientists use brain activity to predict StarCraft II skill in fascinating new neuroscience research
Cognitive Science

Scientists use brain activity to predict StarCraft II skill in fascinating new neuroscience research

May 16, 2025

A study combining brain scans and gameplay data reveals that players with more efficient visual attention and stronger white matter connections excel at StarCraft II. The results highlight how neural traits shape success in cognitively demanding video games.

Read moreDetails
Neuroscientists discover music’s hidden power to reshape memory
Memory

Neuroscientists discover music’s hidden power to reshape memory

May 14, 2025

A new neuroimaging study reveals that listening to emotionally charged music during memory recall can change how we remember events. The music not only shaped what participants remembered but also altered the emotional tone of their memories one day later.

Read moreDetails

SUBSCRIBE

Go Ad-Free! Click here to subscribe to PsyPost and support independent science journalism!

STAY CONNECTED

LATEST

Neuroscientists discover specific brain cells that enable intelligent behavior

Encountering romantic temptation nudges men and women toward different types of purchases

Biomarkers in spinal fluid may flag frontotemporal dementia before symptoms emerge

Robot-assisted therapy improves communication in autistic children

High caffeine intake linked to greater psychological distress in people with depression

Scientists identify delusion-like cognitive biases that predict conspiracy theory belief

Only a specific dose of psilocybin induces lasting antidepressant-like effects, study suggests

Menopause symptoms may signal future dementia risk, new research suggests

         
       
  • Contact us
  • Privacy policy
  • Terms and Conditions
[Do not sell my information]

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy