Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

How horror games give us the fright we’re looking for

by The Conversation
July 18, 2015
in Social Psychology
Photo credit: Midhras/Flickr

Photo credit: Midhras/Flickr

Share on TwitterShare on Facebook

Why play horror-themed videogames designed to shock and scare? As with horror films or novels, they provide a means to indulge in the pleasure of frightening ourselves. Freakish, monstrous characters programmed to challenge and destroy the player gratifies the fear-induced thrill-seeking that drives gamers to immerse themselves in such virtual worlds.

Until now there had been no investigation into how the immersive nature of survival horror games frightens us, and how our individual traits can affect the degree to which they scare us. Researchers Teresa Lynch and Nicole Martins from Indiana University published a study of fear response in 269 college students playing popular survival horror games such as Resident Evil, Left 4 Dead, the Dead Space and Silent Hill series, and the formidable Amnesia: The Dark Descent. They applied a method used to measure viewer perception of fear in film and television to survival horror games.

Participants were asked questions about the games they played and how often, their perception of survival horror games, and how sound, image and presence influenced the fear they felt. Over half of the gamers experienced fear during play and just over forty percent reported that they enjoyed this fear. The study is a fascinating enquiry as to why we play video games, and how they make us feel and what they make us feel.

The role of empathy

Empathy is when we share the thoughts and feelings of others; when we see someone scared or upset that evokes the same emotional response in us. This allows us to sympathise with others and be compassionate. Lynch and Martins found that overall, players with low empathy were more likely to play and enjoy horror games than those with high empathy levels. Those that can relate to negative emotions in others such as fear may seek to avoid feeling those negative emotions in fear-induced games. Fear and anxiety may be increased in empathetic individuals so they feel helpless and overwhelmed and are less able to disengage in the real world.

While men and women players experienced the same frequency of fear and felt scared at the same times in a game, as shown by the monitor readings, men were less likely to admit to being frightened. Instead men emphasised how much they enjoyed playing horror games, putting on a brave front. Women were more likely to describe how scared they felt, being less rational and stoic about their fear-response. Lynch and Martins concluded that this may be due to typical gender stereotyping.

Presence and realism

The element of unexpected, ghastly surprise heightened the fear experience, especially when the player felt immersed in that unpredictable environment. Participants described panic at their lack of control, as if they were a hunted animal desperately trying to escape their predators.

The effect of presence, the immersive feeling of being “in the game”, was a factor in how scared people were because the player is the decision maker, unlike a film when the viewer only passively observes the action unfold. Rather than simply watching a person being chased by mutant zombies, the player was the person pursued, their life in their own hands, and consequently the outcome relies on their skill and quick thinking.

The level of detail and realism of the enemies the player faced increased player fear – the more realistic the appearance and behaviour of a (for example) zombie assailant, the more frightened players felt. These uncanny representations of realistic, non-human zombies enhanced the fear factor as a morbid reminder of death. This fills players with dread as they frantically try to escape their own demise and mortality.

Google News Preferences Add PsyPost to your preferred sources

Lynch and Martin’s findings offer some support for the significant amounts of money and time invested by game developers in creating virtual life-like worlds and populating them with life-like characters that allow the player to suspend their disbelief. As for the future, the exponential increase in computer processing power and improving rendering techniques for creating game graphics, alongside ever more convincing interactivity with characters suggest that video games will continue feeding players the frights they’re looking for.

The Conversation

By Angela Tinwell, University of Bolton

Angela Tinwell is Senior Lecturer and Researcher in Games and Creative Technologies at University of Bolton.

This article was originally published on The Conversation.
Read the original article.

Previous Post

Researchers use video self-modelling to reduce stuttering

Next Post

Amphetamine use may affect sexual function in men

RELATED

Women who are open to “sugar arrangements” tend to show deeper psychological vulnerabilities
Racism and Discrimination

Watching violent Black video game characters increases unconscious bias in White viewers

March 14, 2026
Women who are open to “sugar arrangements” tend to show deeper psychological vulnerabilities
Dark Triad

How dark personality traits predict digital abuse in romantic relationships

March 14, 2026
Anti-male gender bias deters men from healthcare, early education, and domestic career fields, study suggests
Sexism

How sexual orientation stereotypes keep men out of early childhood education

March 13, 2026
Contact with a service dog might help individuals with PTSD sleep better, study finds
Political Psychology

Veterans are no more likely than the general public to support political violence

March 13, 2026
A single Trump tweet has been connected to a rise in arrests of white Americans
Donald Trump

Texas migrant buses boosted Donald Trump’s vote share in targeted cities

March 12, 2026
Shared genetic factors uncovered between ADHD and cannabis addiction
Social Psychology

Genetic tendency for impulsivity is linked to lower education and earlier parenthood

March 12, 2026
Scientists just uncovered a major limitation in how AI models understand truth and belief
Artificial Intelligence

The bystander effect applies to virtual agents, new psychology research shows

March 12, 2026
New study highlights power—not morality—as key motivator behind competitive victimhood
Dark Triad

People with “dark” personality traits see the world as fundamentally meaningless

March 11, 2026

STAY CONNECTED

LATEST

Watching violent Black video game characters increases unconscious bias in White viewers

Childhood trauma leaves a lasting mark on biological systems, study finds

How dark personality traits predict digital abuse in romantic relationships

Intrinsic capacity scores predict the risk of mild cognitive impairment in older adults

Laughter plays a unique role in building a secure father-child relationship, new research suggests

Scientists just discovered that a high-fat diet can cause gut bacteria to enter the brain

Psychologists implant false beliefs to understand how human memory fails

Terry Pratchett’s novels held clues to his dementia a decade before diagnosis, new study suggests

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc