Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Psychopharmacology
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Cognitive Science

Motion-controlled video games may improve real world skills

by Penn State
February 18, 2016
in Cognitive Science
Photo credit: Shavart

Photo credit: Shavart

Share on TwitterShare on Facebook

Motion-controlled video games, such as those played on the Wii, may help boost skills when players compete in the real world, according to a team of researchers.

Participants in a study who played 18 rounds of a video golf game that used a motion controller to simulate putting did significantly better at real-world putting than a group that played a video-game with a push-button controller and better than participants who had no video game training, said Edward Downs, former doctoral student in mass communications, Penn State, and currently associate professor of communication, University of Minnesota-Duluth. Motion controllers require players to use their own bodies to control the movements of the video game’s avatar.

“What we can infer from this is that the putting motion in the game maps onto a real putting behavior closely enough that people who had 18 holes of practice putting with the motion controllers actually putt better than the group that spent 45 minutes or so, using the push-button controller to make putts,” said Downs.

The researchers, who reported their findings in a recent issue of the International Journal of Gaming and Computer-Mediated Simulations, suggest that motion-controlled video games, as well as future virtual reality devices, such as Oculus Rift, are turning video games into simulations.

“It seems to us that we’ve crossed an evolutionary line in game history where video games are no longer just video games any more, they’ve become simulators,” said Downs. “These games are getting people up and physically rehearsing, or simulating motion, so we were trying to see if gaming goes beyond symbolic rehearsal and physically simulates an action closely enough that it will change or modify someone’s behavior.”

Players who used the push-button video-game controller — a form of symbolic rehearsal — actually did worse in the real-world putting exercise than the other groups, according to Downs, who worked with Mary Beth Oliver, Distinguished Professor in Media Studies and co-director of Media Effects Research Laboratory, Penn State.

“Why we suspect the symbolic rehearsal group did worse than the control group is because the control group didn’t have to spend the previous 45 minutes translating button pushing into putting behavior, so they came in with more of a clean slate,” said Downs.

Using these devices as simulators could have some drawbacks, including simulating skills, such as shooting or fighting, that could be used in negative ways.

“The study is really about process, and process is going to happen the same way whether the behavior is considered pro-social or anti-social,” said Downs.

The researchers recruited 161 participants from a university and randomly divided them into three groups: one that would operate the motion-controlled game, one that would operate the symbolically controlled game and a control group. Most of the participants had a moderate level of experience with video games and motion-controlled video games. They had only limited knowledge of the Wii game used in the study.

After the video-game groups were finished playing the game, they were asked to putt balls from three different distances: 3 feet, 6 feet and 9 feet. Their accuracy was then recorded. The control group was sent directly to the putting test after they filled out a questionnaire.

Downs said the ability of motion-controlled games to improve real-world skills may go beyond just putting, but further research is needed to reveal just how far the effect goes.

“In this particular study we are talking about an action that would be considered a fine motor coordination. Putting doesn’t use major muscle groups,” said Downs. “But, going beyond this study, I think one of the areas we need to be looking at is to find to what extent consoles with motion controllers can be used as simulation devices to improve large-motor coordination.”

Oliver said the research could be extended into other fields, such as music and art.

“The applications of these findings are very diverse — relevant to everything from sports to musical performance to physical therapy.” Oliver said. “It’s an exciting time to be looking at the vast array of ways that gaming can be utilized for prosocial purposes.”

RELATED

Scientists uncover previously unknown target of alcohol in the brain: the TMEM132B-GABAA receptor complex
Cognitive Science

Neuroscience study reveals that familiar rewards trigger motor preparation before a decision is made

January 20, 2026
Trump supporters and insecure men more likely to value a large penis, according to new research
Cognitive Science

Negative facial expressions interfere with the perception of cause and effect

January 18, 2026
Scientists link dyslexia risk genes to brain differences in motor, visual, and language areas
Cognitive Science

Elite army training reveals genetic markers for resilience

January 17, 2026
Spacing math practice across multiple sessions improves students’ test scores and helps them accurately judge their learning
Cognitive Science

Boys and girls tend to use different strategies to solve math problems, new research shows

January 15, 2026
New research highlights the emotional and cognitive benefits of classical music ensembles for youth
Cognitive Science

Music training may buffer children against the academic toll of poverty

January 14, 2026
Children with autism show different patterns of attention during shared book reading, new study finds
Cognitive Science

Swapping screen time for books boosts language skills in preschoolers

January 14, 2026
Brain scan MRI images showing detailed views of brain structures for neurological and psychological research.
Cognitive Science

Scientists identify five distinct phases of brain structure across the human lifespan

January 13, 2026
Alcohol use disorder may exacerbate Alzheimer’s disease through shared genetic pathways
Memory

Random signals in support cells help cement long-term memories

January 10, 2026

PsyPost Merch

STAY CONNECTED

LATEST

AI chatbots tend to overdiagnose mental health conditions when used without structured guidance

Human penis size is an evolutionary outlier, and scientists are finding new clues as to why

These two dark personality traits are significant predictors of entrepreneurial spirit

Anthropologists just upended our understanding of “normal” testosterone levels

Scientists reveal atypical depression is a distinct biological subtype linked to antidepressant resistance

New study reveals how gaze behavior differs between pilots in a two-person crew

New large study finds little evidence that social media and gaming cause poor mental health in teens

Laughing gas treatment stimulates new brain cell growth and reduces anxiety in a rodent model of PTSD

RSS Psychology of Selling

  • How defending your opinion changes your confidence
  • The science behind why accessibility drives revenue in the fashion sector
  • How AI and political ideology intersect in the market for sensitive products
  • Researchers track how online shopping is related to stress
  • New study reveals why some powerful leaders admit mistakes while others double down
         
       
  • Contact us
  • Privacy policy
  • Terms and Conditions
[Do not sell my information]

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy