PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

Playing violent video games does not appear to have a meaningful impact on aggression

by Emily Manis
August 19, 2022
Reading Time: 2 mins read
Share on TwitterShare on Facebook

We’ve all heard people blame mass shootings on violent video games- but is there validity to that claim? A study published in Collabra: Psychology refutes the claims and finds that playing shooter video games does not lead to an increase in aggression.

With increasing mass violence comes a desire to understand what could be driving this behavior. Whether or not violent video games could be a contributing factor has been a heavily debated and highly contentious conversation in the field for several decades. While earlier research seems to support that violent video games cause aggression, these studies have been criticized for poor quality of data and analyses.

“A central shortcoming of evidence so far is poor data quality: Most studies investigate the effects of playing violent video games without actually measuring such play,” wrote study authors Niklas Johannes and colleagues. “If we don’t measure the behavior in question, we cannot advice policymakers on its effects”

These issues can make for inaccurate meta-analyses. This study seeks to provide a methodologically sound insight into the link between aggression and playing violent video games.

Johannes and colleagues utilized 1,092 players of Apex Legends and 1,488 players of Outriders to serve as their sample. All participants had to be active players of the game in the previous 2 weeks, speak English, and live in the US, UK, or Canada. Participants were asked to partake in 3 waves of the study, which were around 2 weeks apart. Researchers measured time spent playing the game and aggressive affect.

Results showed that for both shooter games, there was no significant effect of playing the violent video game on aggressive affect. Additionally, there was no significant effect of aggressive affect on playing the violent video games, meaning that in weeks where players were feeling angrier about other factors, they did not turn to playing video games significantly more.

This study found that to see a half-point increase on the aggressive affect scale, each player would need to play for 25-50 hours more per day, which is not possible. These results are consistent with more recent meta-analyses and studies that show no significant link between violent video game playing and aggression.

This study took steps into better addressing the highly debated question of if video games cause aggression and violence. Despite this, it has some limitations. One such limitation is that players self-selected to participate, making it possible that people who decided to participate find the game more relaxing than other players do. Additionally, only two video games were utilized, and they are both shooter games; future research could test video games showing other types of violence.

Google News Preferences Add PsyPost to your preferred sources

“Research on games featuring violence has long been a field of low credibility that suffered from poor research practices as well as poor data quality,” the researchers concluded. “Like few other fields, it can benefit from open collaborations with industry partners within a framework of open data. We demonstrate how such open data enable the field to test research questions in a cumulative manner. Playing two online shooters didn’t cause meaningful changes in aggression; we’re certain future work can use the same data to answer more questions about the psychology of play.”

The study, “Time Spent Playing Two Online Shooters Has No Measurable Effect on Aggressive Affect“, was authored by Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, and Andrew K. Przybylski.

RELATED

New psychology research shows people consistently overestimate how much others lie and cheat
Moral Psychology

New psychology research shows people consistently overestimate how much others lie and cheat

June 7, 2026
Americans misperceive the true nature of political debates, contributing to a sense of hopelessness
Political Psychology

New research challenges a major theory about political bias

June 6, 2026
Scientists analyzed 38 million obituaries and found a hidden story about American values
Political Psychology

Strong approval of the National Rifle Association is linked to support for political violence

June 6, 2026
Mental health might be emerging as a source of political identity, study finds
Mental Health

Mental health might be emerging as a source of political identity, study finds

June 6, 2026
Neuroscience study shows how praise, criticism, and facial attractiveness interact to influence likability
Neuroimaging

Brainwaves reveal two different biological roots for psychopathic behavior

June 5, 2026
Political anger fuels support for violence mainly when voters feel ignored by the system
Political Psychology

Your political ideology predicts which World Cup icon you prefer: Lionel Messi or Cristiano Ronaldo

June 5, 2026
Political anger fuels support for violence mainly when voters feel ignored by the system
Political Psychology

Political anger fuels support for violence mainly when voters feel ignored by the system

June 5, 2026
Psychopathy and Machiavellianism often look identical, but daily behavior suggests otherwise
Machiavellianism

Psychopathy and Machiavellianism often look identical, but daily behavior suggests otherwise

June 3, 2026

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader. We also syndicate to Apple News.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Study finds no association between frequency of video game play and spatial abilities
  • The location of your body fat is linked to how fast your brain ages
  • Psychopathy and Machiavellianism often look identical, but daily behavior suggests otherwise
  • Not having children isn’t linked to lower happiness, but having more than you wanted is
  • Visual experience physically shapes the brain’s feedback loops

Science of Money

  • Economists pull apart the two reasons to raise the minimum wage
  • Can ChatGPT beat the S&P 500? Eight months of daily picks suggest no
  • When inheritances shrink inequality, and when they widen it: A six-country look at the tipping point
  • Why winning makes some gamblers bet bigger: the psychological traits behind the “house money” effect
  • Why people think bankers are greedier than students (and why they may be wrong)

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc