PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Uncategorized

Tetris flashback reduction effect ‘not common to all games’

by PLoS
November 11, 2010
Reading Time: 3 mins read
Share on TwitterShare on Facebook

TetrisThe computer game Tetris may have a special ability to reduce flashbacks after viewing traumatic images not shared by other types of computer game, Oxford University scientists have discovered in a series of experiments.

In earlier laboratory work the Oxford team showed that playing Tetris after traumatic events could reduce memory flashbacks in healthy volunteers. These are a laboratory model of the types of intrusive memories associated with post-traumatic stress disorder (PTSD).

In this new experimental study, the researchers compared the effectiveness of Tetris at reducing flashbacks with Pub Quiz Machine 2008, a word-based quiz game. They found that whilst playing Tetris after viewing traumatic images reduced flashbacks by contrast playing Pub Quiz increased the frequency of flashbacks.

A report of the research is published in this week’s edition of the journal PLoS ONE.

In two separate experiments, the team showed a film to healthy volunteers that included traumatic images of injury from a variety of sources, including adverts highlighting the dangers of drink driving – a recognised way to study the effects of trauma in the laboratory.

In the first experiment, after waiting for 30 minutes, 20 volunteers played Tetris for 10 minutes, 20 played Pub Quiz, in which they had to select one of four on-screen answers, for 10 minutes and 20 did nothing. Those who had played Tetris experienced significantly fewer flashbacks of the film than those who did nothing, whilst those who played Pub Quiz experienced significantly more flashbacks.

In the second experiment, this wait was extended to four hours, with 25 volunteers in each group. Those who played Tetris again had significantly fewer flashbacks that the other two groups. In both experiments, all groups were equally able to recall specific details of the film.

‘Our latest findings suggest Tetris is still effective as long as it is played within a critical six-hour window after viewing a stressful film,’ said Dr Emily Holmes of Oxford University’s Department of Psychiatry, who led the work. ‘Whilst playing Tetris can reduce flashback-type memories without wiping out the ability to make sense of the event, we have shown that not all computer games have this beneficial effect – some may even have a detrimental effect on how people deal with traumatic memories.’

Google News Preferences Add PsyPost to your preferred sources

These latest findings support how the team believes the approach works:

The mind is considered to have two separate channels of thought: one is sensory and deals with our direct perceptual experience of the world through sight, sound, smell, taste and touch. The other channel is conceptual, and is responsible for putting together these perceptual experiences in a meaningful way – putting them into context. Generally, these two channels work in balance with each other, for example, we would use one channel to see and hear someone talk and the other to comprehend the meaning of what they are saying.

However, when someone is exposed to traumatic information, these channels are thought to function unequally so that the perceptual information is emphasised over the conceptual information. This means we are less likely to remember the experience of being in a high-speed road traffic collision as a coherent story, and more likely to remember it by the flash of headlights and noise of a crash. This perceptual information then pops up repeatedly in the victim’s mind in the form of flashbacks to the trauma causing great emotional distress, as little conceptual meaning has been attached to them.

Research tells us that there is a period of up to six hours after the trauma in which it is possible to interfere with the way that these traumatic memories are formed in the mind. During this time-frame, certain tasks can compete with the same brain channels that are needed to form the memory. This is because there are limits to our abilities in each channel: for example, it is difficult to hold a conversation while doing maths problems.

The Oxford team reasoned that recognising the shapes and moving the coloured building blocks around in Tetris competes with the images of trauma in the perceptual information channel. Consequently, the images of trauma (the flashbacks) are reduced. The team believe that this is not a simple case of distracting the mind with a computer game, as answering general knowledge questions in the Pub Quiz game increased flashbacks. The researchers believe that this verbal based game competes with remembering the contextual meaning of the trauma, so the visual memories in the perceptual channel are reinforced and the flashbacks are increased.

Dr Holmes said: ‘Whist this work is still experimental, and any potential treatment is a long way off, we are beginning to understand how intrusive memories/flashbacks are formed after trauma, and how we can use science to explore new preventative treatments.’

The group will continue to develop this approach further as a potential intervention to reduce the flashbacks experienced in PTSD, but emphasise that the research is still in the early stages, and careful steps need to be taken before this can be tested clinically.

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Women with high cognitive ability tend to be seen as more hostile by teammates and report more mistreatment
  • Why is autism increasing? Scientists are converging on an unglamorous answer
  • Social freedom shapes whose version of reality you adopt, new research suggests
  • Psychologists identify three distinct profiles of support for free speech
  • High smartphone dependency linked to altered time allocation in teens

Science of Money

  • Newly unearthed records rewrite the history of North America’s basic income experiments
  • How ideological shifts on the Supreme Court move the broader economy
  • What makes academic and nonprofit partnerships actually work
  • Spending crypto triggers more guilt than spending cash, study finds
  • How giving AI a personality changes the way consumers buy

Recent

  • People who are more considerate of others show less “me first” bias in quick decisions
  • People with darker personalities tend to prefer partners like themselves, study suggests
  • Your body’s state may shape whether your best ideas are verbal or visual
  • Brain connectivity patterns map onto sensory processing styles in autistic youth
  • Does loving horror make you psychologically tougher in a crisis? Not in war-torn Lebanon, study finds
  • Women’s attention to beauty isn’t limited to the sex they’re attracted to, eye-tracking study finds
  • Researchers identify female-specific and male-specific genetic risks for anxiety
  • People who score higher on intelligence tests tend to rate their own attractiveness slightly lower
  • A single dose of psilocybin eased depression within days, but its edge over placebo faded within a year
  • Does medical transition help young transgender people’s mental health? A Finnish study sparks a battle over the answer

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc