Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Social Psychology Racism and Discrimination

Watching violent Black video game characters increases unconscious bias in White viewers

by Karina Petrova
March 14, 2026
in Racism and Discrimination, Video Games
Share on TwitterShare on Facebook

When people watch violent video game characters, the race of those digital avatars can shape the viewers’ racial biases in real life. A recent experiment published in the International Journal of Psychology found that seeing a Black character perform violent acts increased unconscious prejudice among White participants. Black participants actually reported lower levels of overt racism after watching the same footage.

These results highlight how racial representations in digital media can silently mold the attitudes of different audiences in entirely different ways. Tailson Evangelista Mariano, a researcher at the Catholic University of Pernambuco in Brazil, led the investigation alongside colleagues from Brazil and Portugal. The research team wanted to understand how interactive media impacts the way people view different racial groups.

Most past research on media and prejudice has focused on passive formats like television and movies. Mariano and his team wanted to see if the highly engaging nature of video games produced similar effects. They also wanted to see if the race of the person watching the game changed the outcome.

To do this, the researchers focused on the difference between two types of prejudice: explicit attitudes and implicit attitudes. Explicit attitudes are conscious beliefs that a person will openly admit. For example, a person might express an explicit attitude by agreeing with a racist statement on a survey.

Implicit attitudes are automatic, unconscious associations that a person might not even realize they hold. A person might consciously reject racism but still unconsciously link certain racial groups with negative concepts. To understand how media shapes these hidden biases, the research team looked at two psychological frameworks.

The first framework is evaluative conditioning, which suggests that repeatedly pairing a neutral stimulus with a negative outcome trains the brain to associate the two. If a specific racial group is constantly paired with criminal behavior in media, the viewer’s brain may begin to link that race with danger automatically. The second framework is the general aggression model.

This model proposes that consuming violent media primes the brain to think about aggression and hostility. The research team suspected that violent video games, which frequently depict Black characters in criminal roles, might trigger both of these psychological processes at the same time. They also incorporated the idea of racial identity into their work.

According to psychological theories of identity, people react differently to stereotypes based on their own background. When a person sees a negative portrayal of a group they do not belong to, they are more likely to absorb the stereotype. When a person sees a negative portrayal of their own group, they often experience a psychological defense reaction.

Google News Preferences Add PsyPost to your preferred sources

This defense mechanism can lead them to reject the bias and reaffirm their group identity. To test these ideas, the researchers recruited 140 adults online. To ensure the participants were reacting purely to the racial cues and not relying on past gaming habits, the team selected individuals with very little previous video game experience.

The participants were randomly assigned to watch a one-minute video clip from the popular game Grand Theft Auto V. Half of the participants watched a Black character committing violent acts, like physical assaults and weapon use. The other half watched a White character performing the exact same aggressive behaviors in the exact same digital environment.

The video clips were edited to be completely identical in duration, camera angles, and digital settings. The only difference between the two videos was the race of the central character. The creators highlighted visual cues like skin color, facial features, and clothing to make sure the character’s race was obvious.

After the experiment, a manipulation check confirmed that the viewers accurately recognized the race of the character they were watching. Immediately after viewing the video, participants completed a computer-based task called the Implicit Association Test. This test measures unconscious bias by tracking how fast a person matches different concepts on a screen.

The program requires users to pair images of Black and White faces with positive words like “good” and negative words like “bad.” If a person is faster at pairing Black faces with bad words and White faces with good words, the test indicates a higher level of automatic prejudice. Following the computer task, the participants filled out a questionnaire called the Biological Racism Scale.

This survey measured conscious prejudice by asking participants to rate their agreement with statements claiming that certain racial groups are biologically inferior. The results revealed a clear division based on the race of the viewer. For White participants, watching the violent Black character led to a spike in unconscious prejudice on the computer test.

Exposure to the White character did not produce this same effect for White viewers. For Black participants, the race of the digital character had no effect on their unconscious biases. The results for this specific group were not statistically significant in either direction.

The researchers suggest that sharing a racial identity with the character might act as a mental shield, blocking the brain from absorbing the negative stereotype. The explicit survey results showed a completely different pattern. Across the board, White participants showed no change in their conscious, self-reported beliefs, regardless of which video they watched.

The researchers note that explicit prejudice is heavily regulated by social norms. People often suppress conscious racist views to avoid appearing prejudiced to others. This explains why the White participants showed no change on the survey but displayed elevated prejudice on the unconscious computer test.

The two types of bias operate through entirely different mental pathways. Black participants displayed a drop in overt racism scores after viewing the violent Black character. The researchers suspect this reaction stems from a psychological defense mechanism.

When confronted with negative portrayals of their own group, individuals may actively push back against those stereotypes and reaffirm their identity. The researchers believe these findings have practical applications for the video game industry. Game developers should evaluate how they portray racial minorities in their digital worlds.

Incorporating diverse and non-stereotypical representations can help stop the spread of negative automatic biases. Creating complex Black characters in peaceful or heroic roles may counteract existing stereotypes and promote fairness in society. The authors note that game studios could even benefit economically from creating more inclusive media.

Public awareness of representation issues continues to grow, creating a higher consumer demand for diverse games. The study also highlights the need for better media literacy education. Educational programs should aim to teach consumers about the subconscious effects of digital media.

Interactive workshops could help younger audiences think critically about the games they play and develop a natural resistance to biased portrayals. The authors point out a few limitations to their experiment. Because the study relied on short video clips rather than active gameplay, the psychological impact might be different when a person is actually holding a controller.

The brief nature of the video might not fully capture the immersive experience of modern video games. The research team did not pretest the video clips before the main data collection began, which is a standard step in experimental design. The study also relied on a convenience sample of online users.

This group may not perfectly represent the broader population of video game players around the world. Moving forward, the research team hopes to see experiments that involve active gaming sessions. They also suggest testing these ideas with habitual gamers to see if years of exposure to violent digital media alters a person’s baseline reactions.

Finally, they recommend using broader groups of people to see if these patterns hold true over long periods of time and across different cultures. Expanding this line of inquiry will help clarify how interactive entertainment shapes society as a whole.

The study, “The Effects of Violent Video Game Characters’ Race on Implicit and Explicit Racial Attitudes,” was authored by Tailson Evangelista Mariano, Victoria da Costa Perman, Carlos Eduardo Pimentel, Isabella Leandra Silva Santos, and Cícero Roberto Pereira.

Previous Post

Childhood trauma leaves a lasting mark on biological systems, study finds

Next Post

People consistently overestimate the social backlash of changing their political beliefs, new psychology research shows

RELATED

Longer gaming sessions are associated with improved cognitive functions and motor control
Video Games

Online gaming might contribute to creativity, study finds

April 15, 2026
Extreme athletes just helped scientists unlock a deep evolutionary secret about human survival
Body Image and Body Dysmorphia

Can video games make kids feel better about their bodies?

April 12, 2026
Exploring discrepancies between anti-prejudice values and behavior
Racism and Discrimination

Scientists use brain measurements to identify a video that significantly lowers racial bias

April 1, 2026
Time spend playing video games is not associated with anxiety or stress among college students
Video Games

The psychological difference between playing video games to relax and playing to win

March 29, 2026
How empathy and race shape American attitudes toward refugees
Racism and Discrimination

How empathy and race shape American attitudes toward refugees

March 25, 2026
Playing Call of Duty before bed doesn’t ruin sleep, and it might even boost your memory
Video Games

Playing Call of Duty before bed doesn’t ruin sleep, and it might even boost your memory

March 24, 2026
New psychology research sheds light on the mystery of deja vu
Political Psychology

Black Lives Matter protests sparked a short-term conservative backlash but ultimately shifted the 2020 election towards Democrats

March 9, 2026
Reading may protect older adults against loneliness better than some social activities
Video Games

Competitive gaming communities can become essential social sanctuaries

February 23, 2026

STAY CONNECTED

RSS Psychology of Selling

  • Why personalized ads sometimes backfire: A research review explains when tailoring messages works and when it doesn’t
  • The common advice to avoid high customer expectations may not be backed by evidence
  • Personality-matched persuasion works better, but mismatched messages can backfire
  • When happy customers and happy employees don’t add up: How investor signals have shifted in the social media age
  • Correcting fake news about brands does not backfire, five-study experiment finds

LATEST

Can a common parasite medication calm the brain’s stress circuitry during alcohol withdrawal?

Childhood trauma and attachment styles show nuanced links to alternative sexual preferences

New study reveals how political bias conditions the impact of conspiracy thinking

Cognition might emerge from embodied “grip” with the world rather than abstract mental processes

Men and women show different relative cognitive strengths across their lifespans

Early exposure to forever chemicals linked to altered brain genes and impulsive behavior in rats

Soft brain implants outperform rigid silicon in long-term safety study

Disclosing autism to AI chatbots prompts overly cautious, stereotypical advice

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc