PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Cognitive Science

Expert Starcraft players employ more efficient gaze control abilities than low skill players, study finds

by Patricia Y. Sanchez
May 20, 2022
Reading Time: 3 mins read
Share on TwitterShare on Facebook

Research shows action video game players have improved cognitive function such as better task-switching (i.e., quickly alternating between multiple separate tasks) ability and visual processing compared to non-players. New research published in PLOS ONE found that expert StarCraft players have specific gaze control abilities that allow them to perform better in game than low skill players.

Many popular competitive video games are real-time strategy (RTS) games, which require players to engage in complex task-switching strategies and make appropriately timed responses. “It is probable that considering these characteristics of an RTS game, positive effects of playing RTS games on cognitive processes (reaction time and problem-solving ability) occur,” hypothesized study author Inhyeok Jeong and colleagues. Namely, the researchers were interested in gaze control ability, which is a necessary skill to quickly process visual information, in StarCraft players, a popular RTS game.

The researchers recruited 16 participants who were StarCraft players through their university’s bulletin board and divided participants into the Expert group and the Low Skill group using their experience and official StarCraft ranking. The Expert players had played StarCraft more than 3 times a week for at least 6 months and are in the top 10% in StarCraft ranking. The Low Skill players had not played for more than 6 months and were in the bottom 50% of ranked players.

“For the present study, three sample games (called tasks) with different levels of difficulty, Easy Task, Moderate Task, and Hard Task, were programmed using the StarCraft Campaign Editor,” wrote the researchers. “The difficulty of each task depended on how many jobs were required and how many Zones were in play at the same time. When more jobs were required and more Zones were active at the same time, the difficulty of the task increased.”

All participants sat 40 inches away from the monitor and were instructed to keep their heads at that distance for the entirety of each task. Participants’ gaze movements were recorded by an eye tracker. Each task lasted 3 minutes.

Behavioral performance in the Easy task was defined as the total number of constructed buildings and produced units combined. In the Moderate and Hard tasks, behavioral performance was defined as the total number of constructed buildings and produced units combined multiplied by the number of destroyed enemy units. The researchers also measured the number of key presses and mouse clicks per minute (defined as Actions Per Minute).

There were two types of gaze movements the researchers were interested in: saccades, which refers to fast eye movements that dramatically change visual input; and fixations, which refers to eyes remaining stable on a point.

Results show no differences in behavioral performance on the Easy task between Expert and Low Skill players. For the Moderate and Hard tasks, however, Expert players performed better than Low Skill players. There were no differences in Actions per Minute between Experts and Low Skill players on any of the tasks. Experts distributed their gaze more widely than Low Skill players. Experts had a higher saccade percentage and lower fixation percentage than Low Skill players regardless of task difficulty.

Google News Preferences Add PsyPost to your preferred sources

Overall, Expert players performed better than Low Skill players only on the Moderate and Hard tasks (likely due to the Easy task being too easy to reveal substantial group differences). Also, there were no differences in Actions per Minute between skill levels indicating that the Experts did not perform better simply by pressing more keys and clicking the mouse more often.

The results also suggest gaze movement is important for this behavioral improvement. Experts had overall more saccades and lower fixations, which likely helped their ability to accumulate more information quickly while also not fixating so long on one area of the screen. This also suggests Low Skill players need to fixate for a longer time to adequately absorb information.

The researchers cite some limitations to this work. “We did not record the participants’ experience in playing other esports or their years of esports experience. Therefore, we cannot rule out the possibility that a history of playing other esports affected the difference in gaze movement between the Expert players and the Low Skill players.”

The study, “Difference in gaze control ability between low and high skill players of a real-time strategy game in esports“, was authored by Inhyeok Jeong, Kento Nakagawa, Rieko Osu, and Kazuyuki Kanosue.

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • How your personality “acts as an invisible architect for your career,” according to new research
  • The invisible chore that may matter more for women’s relationship happiness than housework
  • The genetic signature of assortative mating appears to be growing stronger in the United States
  • People who favor group-based inequality tend to have less gray matter in an empathy-linked brain region
  • Medication helps adults with ADHD weigh the negative consequences of their decisions

Science of Money

  • How short expert recommendation lists change online shopping behavior
  • Why saying “I like it” is more persuasive than “you will like it,” according to psychology
  • When wives earn more, do husbands do more chores?
  • The hidden trade-offs of using venture debt to delay equity dilution
  • How social safety nets are linked to longer lives globally

Recent

  • People who worry more tend to have more negative dreams, study finds
  • How extreme boredom can push people toward aggressive behavior
  • Antidepressants in pregnancy not tied to extra autism or ADHD risk beyond maternal depression, study finds
  • Women on hormonal birth control view their romantic traits more positively
  • Where you direct your attention may shape your body’s inflammatory response
  • Psychologists map the emotional borders between social anxiety and narcissism
  • Most long-term singles stay satisfied with their lives over 11 years, study finds
  • Screen time not consistently tied to children’s emotional or behavioral problems in a large Scottish study
  • Family background may explain much of the mental health gap tied to sexual orientation, twin studies suggest
  • Belief in supernatural evil is linked to blaming the system for poverty

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc