Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Uncategorized

Wishful Identification With Violent Video Game Characters Leads to Aggressive Behaviors

by Eric W. Dolan
April 17, 2010
in Uncategorized
Share on TwitterShare on Facebook

Numerous studies have found that playing violent video games can lead to aggressive thoughts, attitudes, and behaviors, but less is known about the many factors that influence this association. Additionally, the majority of research has been conducted on college aged students.

In 2007, Developmental Psychology published a study that investigated the role of one possible factor, wishful identification.

The study was conducted by Elly A. Konijn, Marije Nije Bijvank, and Brad J. Bushman.

In their study, Konijn and her colleagues tested “whether playing of violent video games is more likely to increase aggression in adolescent boys who identify with violent characters than in adolescent boys that do not.”

Wishful identification refers to the desire to emulate the behavior and persona of a character or person.

“Adolescents are especially likely to look for role models to identify with because they are in the process of developing their own identities,” explained Konijn and her colleagues.

The study tested 99 adolescent boys from the ages of 12 to 17 with lower educational ability. Those with lower educational ability were chosen because they are more likely than their peers with higher educational ability to consume violent media.

In the study, the boys were randomly assigned to play one of twelve video games for twenty minutes. The video games consisted of three realistic violent games, three non-realistic violent games, three realistic non-violent games, and three non-realistic non-violent video games.

Google News Preferences Add PsyPost to your preferred sources

After having played the video game for twenty minutes, the boys then played another game.

“Participants were told that they and their ostensible partner would have to press a button as quickly as possible on each of 25 trials and that whoever was slower would receive a blast of noise through a pair of headphones.”

Playing video gamesThe boy who had won the trial determined the loudness of the noise, which varied in ten levels from no noise to 105 decibels. They were also told that levels 8, 9, and 10 could cause permanent hearing damage to their partner.

Unknown to the boy playing the game, the other participant was actually a research assistant and did not receive any blast of noise.

After finishing the reaction time game, the boys completed a number of questionnaires to assess their level of wishful identification with the main character in the video game, their level of immersion in the game, and how realistic they thought the game was.

Those “who strongly identified with violent video game characters exceeded level 8 noise, even though they were told that noise levels 8-10 could possibly damage their ‘partners’ ears.” This blast of noise was delivered on the very first trial, before the boys had themselves been ‘blasted’ with noise, suggesting that it was unprovoked aggression.

Furthermore, the boys tended to identify with the character in the game more if they rated it as being more immersive and more realistic.

“This is important because wishful identification with violent characters is the opposite of empathy for violence victims. If players would focus attention on the victims rather than on the perpetrators of violence, the detrimental effects of violent video games might be reduced.”

Reference:

Konijn, E.A., Bijvank, M.N. & Bushman, B.J. (2007). I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology, Vol 43, No 4: 1038-1044.

Previous Post

Want A Happy Marriage? Be More Attractive Than Your Husband

Next Post

The Use of Computer Games to Recover From Effects of Stress

RELATED

People with the least political knowledge tend to be the most overconfident in their grasp of facts
Uncategorized

People with the least political knowledge tend to be the most overconfident in their grasp of facts

March 7, 2026
Psychedelics may enhance emotional closeness and relationship satisfaction when used therapeutically
Uncategorized

Psychedelics may enhance emotional closeness and relationship satisfaction when used therapeutically

November 30, 2025
Evolutionary Psychology

The link between our obsession with Facebook and our shrinking brain

March 6, 2016
Uncategorized

UCLA first to map autism-risk genes by function

November 21, 2013
Uncategorized

Are probiotics a promising treatment strategy for depression?

November 16, 2013
Uncategorized

Slacktivism: ‘Liking’ on Facebook may mean less giving

November 9, 2013
Uncategorized

Educational video games can boost motivation to learn

November 7, 2013
Uncategorized

How video gaming can be beneficial for the brain

October 30, 2013

STAY CONNECTED

LATEST

Feminist beliefs linked to healthier romantic relationship skills for survivors of childhood trauma

AI generates nude images that outrank real photographs in sexual appeal, study finds

Regular exercise reduces anxiety and depression in people with chronic insomnia

Children with attention disorders struggle to process whole faces during social interactions

Self-guided mental imagery training shows promise in reducing anxiety

People consistently overestimate the social backlash of changing their political beliefs, new psychology research shows

Watching violent Black video game characters increases unconscious bias in White viewers

Childhood trauma leaves a lasting mark on biological systems, study finds

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc