PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Uncategorized

Educational video games can boost motivation to learn

by New York University
November 7, 2013
Reading Time: 3 mins read
Share on TwitterShare on Facebook

Kid playing video gamesMath video games can enhance students’ motivation to learn, but it may depend on how students play, researchers at New York University and the City University of New York have found in a study of middle-schoolers.

While playing a math video game either competitively or collaboratively with another player—as compared to playing alone—students adopted a mastery mindset that is highly conducive to learning. Moreover, students’ interest and enjoyment in playing the math video game increased when they played with another student.

Their findings, which appear in the Journal of Educational Psychology, point to new ways in which computer, console, or mobile educational games may yield learning benefits.

“We found support for claims that well-designed games can motivate students to learn less popular subjects, such as math, and that game-based learning can actually get students interested in the subject matter—and can broaden their focus beyond just collecting stars or points,” says Jan Plass, a professor in NYU’s Steinhardt School of Culture, Education, and Human Development and one of the study’s lead authors.

“Educational games may be able to help circumvent major problems plaguing classrooms by placing students in a frame of mind that is conducive to learning rather than worrying about how smart they look,” adds co-lead author Paul O’Keefe, an NYU postdoctoral fellow at the time of the study and now at Stanford University’s Department of Psychology.

The researchers focused on how students’ motivation to learn, as well as their interest and performance in math, was affected by playing a math video game either individually, competitively, or collaboratively.

Specifically, they looked at two main types of motivational orientations: mastery goal orientation, in which students focus on learning, improvement, and the development of abilities, and performance goal orientation, in which students focus on validating their abilities. For instance, in the classroom, a student may be focused on improving their math skills (mastery), or, instead, trying to prove how smart they are or trying to avoid looking incompetent compared their classmates (performance).

Researchers consistently find that a mastery goal orientation facilitates learning because students are focused on accruing knowledge and developing abilities. They also view mistakes and difficulties as part of the learning process—rather than an indictment of their lack of ability. By contrast, performance goal orientations may hurt the learning process, particularly for those who do not feel competent—for instance, students who fear looking less intelligent than their classmates may avoid opportunities that would, in fact, bolster their understanding of the material.

Google News Preferences Add PsyPost to your preferred sources

However, scholarship has shown that typical educational contexts—notably, classrooms—lead students to adopt stronger performance goal orientations than a mastery goal orientation.

Consequently, researchers have sought to understand how to promote students’ mastery goal orientations and weaken the performance goal orientations that lead students to avoid potential learning opportunities.

One candidate is educational video games, which, at first glance, would seem to result in performance rather than mastery orientations given their competitive focus and that they are often played with others. But, given the popularity of gaming among school-aged students, exploring their potential value intrigued the study’s authors.

To test this possibility, the researchers had middle-school students play the video game FactorReactor, which is designed to build math skills through problem solving and therefore serves as diagnostic for learning.

In order to test the impact of different settings on learning, students were randomly assigned to play the game alone, competitively against another student, or collaboratively with another student. The researchers controlled for students’ abilities by conducting a pre-test.

The findings revealed that students who played the math game either competitively or collaboratively reported the strongest mastery goal orientations, which indicates that students adopted an optimal mindset for learning while playing the video game with others.

Their results also showed that students playing under competitive situations performed best in the game. In addition, those playing in both competitive and collaborative conditions experienced the greatest interest and enjoyment.

“The increased interest we observed in the competitive and collaborative conditions suggests that educational games can promote a desire to learn and intentions to re-engage in the material, and in the long run, may create independent and self-determined learners,” notes O’Keefe.

The authors caution about generalizing their results, however.

“Although we found a host of beneficial outcomes associated with playing the game with a partner, our results may be limited to the educational content of the game, its design, or our experimental procedure,” says Plass. “Future research will need to examine design features that optimize learning across curricula.”

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Book smarts and life smarts are driven by the exact same intelligence, study finds
  • New research challenges the idea that memories of childhood maltreatment can’t be trusted
  • The political realignment of America: Education overtakes race as key ideological divider
  • Men who consume pornography report lower sexual satisfaction than female viewers
  • What science says about the ideal female buttocks

Science of Money

  • The economics of getting noticed: what a Twitter experiment revealed about academic hiring
  • A surprising pattern in corporate borrowing shows up in annual report text
  • Two faces of the narcissistic boss: how a leader’s self-image shapes team initiative
  • Online stores do not fully replace closed bookshops, study finds
  • Why we believe bad news about brands on social media, even when we don’t trust the platform

Recent

  • How steering an AI’s personality changes the way it interacts with others
  • Objective measurements shed light on the geometry of facial attractiveness
  • The evolutionary reasons behind who we choose as friends
  • Wealth and air pollution emerge as top predictors of state autism rates
  • New research reveals how social anxiety alters visual judgments of walking strangers
  • Scientists develop a groundbreaking vaccine that outsmarts illicit fentanyl analogs
  • Better diets are linked to sharper focus in teens with attention disorders
  • School smartphone bans save time but don’t improve student mental health, study finds
  • People with psychiatric disorders tend to have a smaller pineal gland
  • Nine recent studies that reveal the hidden psychology of American politics

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc