Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

New study examines how real-world circumstances influences online gaming behavior

by Christian Rigg
August 24, 2021
in Social Psychology
Share on TwitterShare on Facebook

While they may not have been developed as such, online games actually provide an excellent space for large-scale psychological study. They are highly-controlled, richly saturated with sociological interactions, and can even be home to complex in-game economic systems and measures of aggression like war and theft.

One of the most popular online games to boast such complex social elements is EVE Online, a massive online multiplayer game set in a fictitious universe of space exploration, resource mining and crafting, and warring and treaties. It is the subject of a recent study published in PLOS ONE, whose authors sought to explore how real-world geographical, political and economic environments correlated with in-game behavior.

In the study, online data from user behavior, which is meticulously recorded on game servers, was collected from December 2011 to December 2016.

The authors defined three measures of in-game activity to be applied to each player. First, social activity was defined as the number of users the player tagged as a friend vs. an enemy. Belligerence was defined as the number of times a player instigated vs. defended against an attack. Finally, productivity was measured by combining the actual production of in-game items, and extraction of materials from asteroids and destroyed ships.

Additionally, the authors measured real-world social and economic activity using a variety of published indices, including the Global Peace Index, Consumer Price Index, and Unemployment Rate. This was done for each country in which at least 100 players were present.

The authors then aggregated this information based on country, creating an in-game profile and real-world profile for each of those included in the study.

The results of the study reveal some interesting, sometimes counterintuitive correlations between real-world player environments and in-game behavior.

First, individuals living in countries with more violence (as measured by the Global Peace and Global Terrorism indices) were, on average, less aggressive against other players.

Google News Preferences Add PsyPost to your preferred sources

Next, higher unemployment rates and weaker currencies are both associated with more efficient and money-conscious in-game trading behavior. These players also tended to spend more time earning in-game money, rather than purchasing it via their subscription.

Likewise, players from countries with higher inflation tended to buy more than sell in-game. According to the authors, this suggests “that real-world inflation experiences in the country-of-origin are transmitted into in-game inflation expectations.”

While this conclusion seems fairly straightforward, other claims by the authors bear greater scrutiny. For example, regarding the first finding (which relates more in-country violence with less in-game aggression), the authors offer the explanation that individuals in these countries may abstain from aggression against others “as a safety valve for inherent aggression, making the real world a safer place.”

However, this presumes that players in these countries are as inherently aggressive as their country profiles suggest, which may not be the case: it could be that those who play online games do so because they are naturally more pacifistic and are looking for an escape from the violence around them, or that aggression is a less sound tact from an economic perspective, as countries higher in violence also tended to be less affluent.

Finally, it was particularly interesting to see how in-game behavior varied between countries, some of which were very similar (France and the United Kingdom) or highly dissimilar (Canada and the Ukraine).

The paper’s size, robust analytics, and detailed theoretical framework make it an important one as we attempt to understand how real-world experiences are reflected by behavior in virtual environments.

The study, “On the connection between real-world circumstances and online player behaviour: The case of EVE Online”, was authored by Andres M. Belaza, Jan Ryckebusch, Koen Schoors, Luis E. C. Rocha, and Benjamin Vandermarliere.

Previous Post

Study suggests that feeling sexually desired by one’s partner is more important for men than we think

Next Post

Mindfulness meditation training reduces the negative emotional impact of COVID-19 news exposure

RELATED

A single Trump tweet has been connected to a rise in arrests of white Americans
Donald Trump

Texas migrant buses boosted Donald Trump’s vote share in targeted cities

March 12, 2026
Shared genetic factors uncovered between ADHD and cannabis addiction
Social Psychology

Genetic tendency for impulsivity is linked to lower education and earlier parenthood

March 12, 2026
Scientists just uncovered a major limitation in how AI models understand truth and belief
Artificial Intelligence

The bystander effect applies to virtual agents, new psychology research shows

March 12, 2026
New study highlights power—not morality—as key motivator behind competitive victimhood
Dark Triad

People with “dark” personality traits see the world as fundamentally meaningless

March 11, 2026
Midlife diets high in ultra-processed foods linked to cognitive complaints in later life
Social Psychology

The difficult people in your life might be making you biologically older

March 11, 2026
New study finds link between ADHD symptoms and distressing sexual problems
Relationships and Sexual Health

A surprising number of men suffer pain during sex but are less likely than women to speak up

March 11, 2026
Scientists use “dream engineering” to boost creative problem-solving during REM sleep
Psychopathy

People with psychopathic traits don’t lack fear—they actually enjoy it

March 10, 2026
New psychology research sheds light on the mystery of deja vu
Political Psychology

Black Lives Matter protests sparked a short-term conservative backlash but ultimately shifted the 2020 election towards Democrats

March 9, 2026

STAY CONNECTED

LATEST

New study reveals risk factors for suicidal thoughts in people with gambling problems

Texas migrant buses boosted Donald Trump’s vote share in targeted cities

Genetic tendency for impulsivity is linked to lower education and earlier parenthood

The bystander effect applies to virtual agents, new psychology research shows

The orgasm face decoded: The intriguing science of sexual climax

Undigested fruit sugar is linked to increased anxiety and inflammation

Early puberty provides a biological link between childhood economic disadvantage and teenage emotional struggles in girls

People with “dark” personality traits see the world as fundamentally meaningless

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc