Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Uncategorized

Addiction to video games a global phenomenon

by Iowa State University
January 19, 2011
in Uncategorized
Share on TwitterShare on Facebook

Video gameParents may have good reason to be concerned about how much time their kids have been spending playing their new video games since the holidays. A new study by an international research team — including an Iowa State University psychologist — found further evidence that video game “addiction” exists globally and that greater amounts of gaming, lower social competence and greater impulsivity were risk factors for becoming pathological gamers.

The two-year longitudinal study of 3,034 third through eighth grade students in Singapore found approximately nine percent of gamers to be pathological players according to standards similar to those established by the American Psychiatric Association for diagnosing gambling addiction. And some serious problems — including depression, anxiety, social phobias and lower school performance — seemed to be outcomes of their pathological play.

Douglas Gentile, an Iowa State associate professor of psychology, and five researchers from Singapore and Hong Kong collaborated on the study, which will be published in the February 2011 issue of Pediatrics — the journal of the American Academy of Pediatrics. It appears on the journal’s website today. The study was jointly funded by Singapore’s Ministry of Education and media Development Authority in a grant given to professors from the National Institute of Education.

The researchers report that the percentage of pathological youth gamers in Singapore is similar to other recent video game addiction studies in other countries, including the United States (8.5 percent), China (10.3 percent), Australia (8.0 percent), Germany (11.9 percent) and Taiwan (7.5 percent).

“We’re starting to see a number of studies from different cultures — in Europe, the U.S. and Asia — and they’re all showing that somewhere around 7 to 11 percent of gamers seem to be having real problems to the point that they’re considered pathological gamers,” said Gentile, who published the first national American study on pathological video game addiction in youths in the May 2009 journal Psychological Science. “And we define that as damage to actual functioning — their school, social, family, occupational, psychological functioning, etc. To be considered pathological, gamers must be damaging multiple areas of their lives.”

“This study is important because we didn’t know until this research whether some types of children are at greater risk, how long the problem lasts, or whether pathological gaming was a separate problem or simply a symptom of some other problem — such as depression,” said Angeline Khoo, associate professor of psychological studies at the National Institute of Education in Singapore and principal investigator of the overall project.

The researchers gathered data from students attending 12 Singapore schools, including five boys’ schools. The subjects were surveyed annually on their video game play and behavior between 2007 and 2009. Surveys were conducted in classrooms by teachers who had been trained by the research team. The study had a 99 percent response rate.

Using the American Psychiatric Association’s “Diagnostic and Statistical Manual of Mental Disorders” as a guide to define the addictive condition, the researchers found between 7.6 and 9.9 percent of the student sample could be defined as pathological gamers over the two-year period. Eighty-four percent of those subjects who were first classified as pathological gamers were found to still be classified that way two years later. Yet in that same two-year window, only one percent of the sample became new pathological gamers.

Google News Preferences Add PsyPost to your preferred sources

Through their analyses, the researchers conclude that video game addiction is a serious behavioral problem that is separate from other afflictions.

“Once they become addicted, pathological gamers were more likely to become depressed, have increased social phobias, and increased anxiety. And they received poorer grades in school,” Gentile said. “Therefore, it looks like pathological gaming is not simply a symptom of depression, social phobia or anxiety. In fact, those problems seem to increase as children become more addicted. In addition, when children stopped being addicted, depression, anxiety and social phobias decreased as well.”

Among this sample, pathological gamers started with an average of 31 hours of play per week, compared with 19 hours per week for those who never became pathological gamers. But Gentile says those thresholds don’t necessarily translate across all cultures, particularly in American children.

“In general, Singaporean children spend more time playing video games than American children,” he said. “In the U.S., we didn’t follow the kids across time, so we don’t know where that threshold is across each culture or if there is a certain amount that is too much. We do know, however, that playing a lot is not the same as being a pathological gamer — the gaming must be causing problems for it to be considered pathological.”

Gentile is visiting Singapore to meet with his research colleagues and present their findings during the final two weeks of January.

Previous Post

Students more likely to retake the SAT if their score ends with ’90’

Next Post

Mindfulness meditation training changes brain structure in 8 weeks

RELATED

People with the least political knowledge tend to be the most overconfident in their grasp of facts
Uncategorized

People with the least political knowledge tend to be the most overconfident in their grasp of facts

March 7, 2026
Psychedelics may enhance emotional closeness and relationship satisfaction when used therapeutically
Uncategorized

Psychedelics may enhance emotional closeness and relationship satisfaction when used therapeutically

November 30, 2025
Evolutionary Psychology

The link between our obsession with Facebook and our shrinking brain

March 6, 2016
Uncategorized

UCLA first to map autism-risk genes by function

November 21, 2013
Uncategorized

Are probiotics a promising treatment strategy for depression?

November 16, 2013
Uncategorized

Slacktivism: ‘Liking’ on Facebook may mean less giving

November 9, 2013
Uncategorized

Educational video games can boost motivation to learn

November 7, 2013
Uncategorized

How video gaming can be beneficial for the brain

October 30, 2013

STAY CONNECTED

LATEST

Ashwagandha shows promise as a treatment for depression in new rat study

Early exposure to a high-fat diet alters how the adult brain reacts to junk food

How sexual orientation stereotypes keep men out of early childhood education

Your personality and upbringing predict if you will lean toward science or faith

Veterans are no more likely than the general public to support political violence

People with social anxiety are less likely to experience a post-sex emotional glow

The extreme male brain theory of autism applies more strongly to females

A newly discovered brain cluster acts as an on and off switch for sex differences

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc