PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Uncategorized

The Use of Computer Games to Recover From Effects of Stress

by Eric W. Dolan
April 19, 2010
Reading Time: 2 mins read
Share on TwitterShare on Facebook

The watching of television has long been used as a way to rest and relax after a hard day’s work, but there may be an even better way to recuperate from the effects of stress: playing video and computer games.

In 2009, the Journal of Media Psychology published a study that examined the use of video and computer games to recover from the effects of stress.

The study was conducted by Leonard Reinecke of the Hamburg Media School in Germany.

Reinecke used an online questionnaire to survey 1,614 people from ages 12 to 56. The survey was advertised on a number of German video game magazine websites.

“Participants reportedly use video and computer games after exhausting or frustrating situations and for recovery reasons on a regular basis,” said Reinecke.

“Individuals who suffered from more work-related strain and leisure-time stress showed a higher tendency to use games for recovery than participants with lower stress levels.”

But why use computer and video games as a way to recover from the effects of stress?

According to Reinecke, “to recover from job stress or other forms of strain, we need phases of rest that allow us to renew the physical and psychological resources that were utilized in the preceding situation.”

Google News Preferences Add PsyPost to your preferred sources

Previous research has identified four major aspects of recovery from stress: psychological detachment from work, relaxation, mastery experiences, and control.

“Their high degree of interactivity makes games a promising activity for psychological detachment,” noted Reinecke, and the ability to adsorb the users attention is “likely to foster feelings of relaxation and to support recovery from stress and strain.”

Retribution Engine ScreenshotComputer and video games also provide their users with a chance to experience the third aspect of recovery from stress, mastery. Having non-work related activities that provide challenging experiences and opportunities to learn new skills is a key dimension of mastery. As Reinecke explains, “in most games, players are either confronted with opponents they have to compete with or with problems and riddles that they have to solve.”

Finally, video and computer games provide users with a sense of control. Unlike other sources of entertainment such as movies or television, the progress of a video or computer game is entirely determined by the actions of the user.

Reference:

Reinecke, L. (2009). Games and recovery: the use of video and computer games to recuperate from stress and strain. Journal of Media Psychology, Vol 21, No 3: 126-142.

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Study finds unpredictable childhood environments are linked to borderline personality traits in adulthood
  • Is intelligence related to happiness?
  • How the brain shifts gears to appreciate the beauty of poetry
  • Unpredictable preferences, not flawed learning, drive social misunderstandings in autism
  • Neuroscientists find a teamwork paradox: highly synchronized brains perform worse at complex tasks

Science of Money

  • Do glowing words really sell? An economist finds a small but real puffery effect on Airbnb
  • Error tolerance: entrepreneurship booster or societal risk?
  • What CrossFit reveals about how brands really earn loyalty
  • Do we overestimate how much a raise will improve our lives? A new experiment says yes
  • A new look at Social Security’s “windfall to the initial old”

Recent

  • Magnetic brain stimulation offers delayed relief for depression in older adults
  • Are AI chatbots a threat to democracy? New study explores their persuasive power
  • New scientific discoveries reveal the lifelong impact of childhood trauma
  • What a three-year study reveals about adolescent sexual identity and well-being
  • Fascinating findings emerge from recent LSD research
  • New study shows the “chemical imbalance” theory of depression may hinder patient agency
  • People more naturally synchronize their movements more with strangers of the same age and race
  • Highly sensitive people don’t actually have sharper senses, study finds
  • Unsupervised AI chatbot use may unintentionally reinforce psychiatric symptoms
  • Study finds unpredictable childhood environments are linked to borderline personality traits in adulthood

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc