Researchers at the University of Tartu in Estonia have developed a virtual reality (VR) experience that seeks to simulate the subjective effects of psychedelic drugs. They hope that replicating psychedelic experiences within VR will produce similar therapeutic benefits to psychedelic-assisted...
This research is the first to show that interacting with a virtual agent promotes real-world relationships. A virtual relationship threat—one that by definition could not be acted on— allows people to contemplate resistance to real attractive alternatives. The resulting protective reaction...
Working out and playing video games are often seen as polar opposite activities, but virtual exercise has become increasingly common in recent years. A study published in Frontiers in Rehabilitation Sciences shows that virtual exercise may have the potential to...
A study in a virtual reality bar setting assessed the effects of being subjected to painful heat on alcohol consumption. Results showed that men decreased intervals between sips of the alcoholic drink, but did not drink more in each sip....
A study in a virtual reality environment found that action video game players have better implicit temporal skills than non-gamers. They are better at preparing to time their reactions in tasks that require quick reactions and they do it automatically,...
A new study found promising results for a combined physical fitness and cognitive intervention designed to enhance neuroplasticity in older adults. Using a motion-capture video game, the intervention appeared to remediate age-related declines in attention. The findings were published in...
A new study has utilized virtual reality to demonstrate that moderate-to-vigorous effort influences the perceived pleasantness of human faces with neutral expressions. The new findings have recently been published in Psychology of Sport and Exercise.
This research suggests that one contributing factor to déjà vu can be spatial resemblance of a new scene to one in memory that fails to be consciously called to mind at the moment.
The study illustrates the potential of simple interventions to improve the lives of urbanites, and also the power of virtual reality to test such interventions.
New research sheds light on how virtual reality (VR) can influence a person's sense of reality. The findings have been published in the journal Computers in Human Behavior.
A new study found that the presence of a stranger lowered participants’ physiological responses to fear, but the effect was weaker among those who tend to feel anxious around others. The company of a virtual reality agent, however, was found...
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