Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

Longitudinal study finds no evidence that violent video games lead to aggression

by Beth Ellwood
November 30, 2021
in Social Psychology
(Image by 11333328 from Pixabay)

(Image by 11333328 from Pixabay)

Share on TwitterShare on Facebook

Concern over the detrimental impact of violent video games may be unwarranted, according to a study published in the journal Molecular Psychiatry. The longitudinal study found that playing a violent video game every day for two months had virtually no impact on participants’ aggression or prosocial behavior.

Video games are exceedingly popular, and both scholars and citizens have voiced concern over the psychological impact of violent games. Scientific evidence has been inconclusive, with some studies suggesting that violent video games trigger aggressive thoughts and other studies failing to find such effects.

The majority of existing studies have tested the immediate effects of short-term gameplay, but study authors Simone Kühn and her team say that findings from these studies might represent priming effects. For example, an increase in aggression following an hour of violent video game playing might simply indicate that the violent game made aggressive thoughts more accessible. To look beyond priming effects, Kühn and her colleagues focused their experiment on the long-term effects of regular violent gameplay.

Adults between the ages of 18 and 45 were randomly assigned to one of three groups. The violent video game group was assigned to play the video game Grand Theft Auto V for at least 30 minutes a day for two months. An active control group played a non-violent video game, The Sims 3, for the same amount of time. Finally, a passive control group was not assigned to play any video game but was tested alongside the other participants. None of the participants had any prior experience with the two video games, and all subjects reported little to no video game usage in the past six months.

The participants completed a wide array of assessments prior to and immediately following the two-month video game intervention. They also participated in a follow-up assessment two months after the intervention ended. The assessments covered various psychological domains and included multiple measures of each construct. These constructs included aggression, empathy, prosocial behavior, impulsivity, anxiety, depression, and executive control.

The researchers ran two separate analyses to compare the scores of participants who played the violent video game to the scores of those who played the nonviolent game or no game. They also ran an analysis to see if those who played the violent game scored differently before and after the intervention. None of these analyses revealed any detrimental effects of the violent video games, suggesting that fears surrounding the negative impact of violent video games may be unfounded.

The results ran contrary to previous studies demonstrating that violent games promote aggressive thoughts and decrease prosocial behavior. However, former studies have mainly revealed short-term effects and discrepant findings. The current study revealed that two months of playing a violent video game on a daily basis was not associated with increases in aggression or decreases in empathy, neither immediately after the intervention nor at a follow-up two months later.

“To our knowledge, the present study employed the most comprehensive test battery spanning a multitude of domains in which changes due to violent video games may have been expected. Therefore the present results provide strong evidence against the frequently debated negative effects of playing violent video games,” Kühn and colleagues write.

Google News Preferences Add PsyPost to your preferred sources

Since the study was conducted among an adult sample, the authors say that further research is needed to explore whether violent video games have any impact on children.

The study, “Does playing violent video games cause aggression? A longitudinal intervention study”, was authored by Simone Kühn, Dimitrij Tycho Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, and Jürgen Gallina.

Previous Post

An increased awareness of death during the COVID-19 pandemic may have spurred a surge in creativity in the workplace

Next Post

New cognitive science research gives insight into how infants understand on-screen animated events

RELATED

Study sheds light on the truth behind the “deceptive stability” of abortion attitudes
Social Psychology

Abortion stigma persists at moderate levels in high-income countries

March 6, 2026
Employees who feel attractive are more likely to share ideas at work
Attractiveness

Employees who feel attractive are more likely to share ideas at work

March 6, 2026
Pro-environmental behavior is exaggerated on self-report questionnaires, particularly among those with stronger environmentalist identity
Climate

Conservatives underestimate the environmental impact of sustainable behaviors compared to liberals

March 5, 2026
Common left-right political scale masks anti-establishment views at the center
Political Psychology

American issue polarization surged after 2008 as the left moved further left

March 5, 2026
Evolutionary psychology reveals patterns in mass murder motivations across life stages
Authoritarianism

Psychological network analysis reveals how inner self-compassion connects to outward social attitudes

March 5, 2026
Republicans’ pro-democracy speeches after January 6 had no impact on Trump supporters, study suggests
Conspiracy Theories

Trump voters who believed conspiracy theories were the most likely to justify the Jan. 6 riots

March 5, 2026
Scientists discover psychedelic drug 5-MeO-DMT induces a state of “paradoxical wake”
Business

Black employees struggle to thrive under managers perceived as Trump supporters

March 4, 2026
Self-interest, not spontaneous generosity, drives equality among Hadza hunter-gatherers
Dating

Asexual women tend to prioritize different traits in a partner compared to heterosexual women

March 3, 2026

STAY CONNECTED

LATEST

How the wording of a trigger warning changes our psychological response

Dating and breakups take a heavy emotional toll on adolescent mental health

Abortion stigma persists at moderate levels in high-income countries

Brain scans reveal two distinct physical subtypes of ADHD

Employees who feel attractive are more likely to share ideas at work

New psychology research reveals that wisdom acts as a moral compass for creative thinking

Long-term ADHD medication use does not appear to permanently alter the developing brain

Using cannabis to cut back on alcohol? Your working memory might dictate if it works

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc