PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

Researchers find video games influence sexist attitudes

by Iowa State University
March 28, 2017
Reading Time: 3 mins read
(Photo credit: Christopher Gannon)

(Photo credit: Christopher Gannon)

Share on TwitterShare on Facebook

There are distinct similarities in the way women are portrayed in many popular video games. Female characters are typically attractive, scantily clad, appear in sexually suggestive ways and generally have limited roles.

Douglas Gentile, a professor of psychology at Iowa State University, says these images send a powerful message that can influence the underlying attitudes of gamers. According to a new study of more than 13,000 adolescents, Gentile and a team of French researchers found a link between video game exposure and sexism. The research is published in the journal Frontiers in Psychology.

“Many different aspects of life can influence sexist attitudes. It was surprising to find a small but significant link between game play and sexism. Video games are not intended to teach sexist views, but most people don’t realize how attitudes can shift with practice,” Gentile said. “Nonetheless, much of our learning is not conscious and we pick up on subtle cues without realizing it.”

Researchers did not look solely at video games, but also measured the influence of television and religion. Gentile was not surprised to find the relationship between religion and sexism was three times higher than video games. This is likely because many religions have historically taken a traditional view of gender roles, he said. TV was unrelated to sexism after controlling for religion. Gentile says this may be evidence of the growing number and variety of female character roles on TV compared to 20 years ago.

Practice makes perfect

Repeated exposure to media influences how we perceive and understand social realities, according to George Gerbner’s cultivation theory. Gentile says that influence increases with repeated exposure. The 13,520 adolescents, ages 11 to 19, surveyed for the study, spent approximately three hours a day watching TV and nearly two hours playing video games, on average.

Researchers did not measure the level of sexist content in the games played. However, in the paper they cite previous studies that found more than 80 percent of female characters in video game magazines are portrayed as sexualized, scantily clad or a vision of beauty. More than a quarter of the characters fit all three categories.

To measure sexism, researchers asked participants if they agreed or disagreed with the following statement: “A woman is made mainly for making and raising children.” Participants who spent more time playing video games were more likely to agree.

Google News Preferences Add PsyPost to your preferred sources

“If you repeatedly ‘practice’ various decisions and choices in games, this practice can influence your attitudes and behaviors outside of the gaming world,” Gentile said.

Gentile used the example of the game “Grand Theft Auto,” which gives players few options of how to interact with female characters – “you can pay them for sex, you can look at them or you can kill them,” Gentile said. “This is an extremely limited view of the value of women.”

Findings true regardless of culture

Researchers controlled for gender and socioeconomics. However, when analyzing the factors separately, sexism was higher among men with a lower socioeconomic status. Participants attended schools in Lyon and Grenoble, France – two cities in the second largest and wealthiest region of France.

Although cultural differences often influence our attitudes, Gentile says the results are applicable across cultures because this study is focused on learned behaviors, not general cultural beliefs. How we learn and detect cues is the same regardless of culture, he said.

The researchers say it’s important to understand that there are many things – religion, family, education, socioeconomic status – that influence sexist views. Gentile says video games are not the most important factor, and it is interesting that they are related to sexism at all.

TweetSendScanShareSendPin1ShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Over 10 percent of factual claims in Google’s AI search summaries aren’t backed by their cited sources, study finds
  • Inflammation briefly dampens pleasure and the desire to socialize, placebo-controlled study finds
  • Narcissistic parents tend to lean on their children for emotional support, and that is linked to depression later on
  • Extreme liberals who rely on traditional sources are the most likely to overrate their science knowledge
  • Intelligence alone may not win you status. A new evolutionary psychology study hints at what does.

Science of Money

  • For male startup founders, average looks may pay off best in the pitch room, according to new Shark Tank study
  • Why struggling with bills feels even worse when you think the economy is booming
  • Feeling stuck in an unwanted work location takes a measurable toll on mental health
  • Why having a self-sacrificing boss can feel like a trap, according to psychology
  • News about shortages only triggers stockpiling when shoppers start searching online, study finds

Recent

  • Socially isolated and lonely people tend to be biologically older than their years
  • Brain structure carries clues about who prefers instant gratification, study suggests
  • House Republicans accuse the American Psychological Association of tolerating antisemitism
  • Can watching sports make voters accept political defeats?
  • Neuroscientists propose a surprising new home for consciousness
  • New research reveals the psychological profile of reality dating television stars
  • One month of time-restricted eating linked to a nine-month drop in estimated brain age in new study
  • Social media rewards politicians for negative partisan attacks, study finds
  • Massive study upends our understanding of the psychology of collectivism
  • Self-perceived masculinity and femininity predict political views better than biological sex

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc