PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Mental Health

Time spend playing video games is not associated with anxiety or stress among college students

by Vladimir Hedrih
March 14, 2024
Reading Time: 2 mins read
[Adobe Stock]

[Adobe Stock]

Share on TwitterShare on Facebook

A study involving college students revealed that the overall time spent playing video games is generally not linked with anxiety or stress, regardless of the video game genre. The sole exception was life simulation games, where students who dedicated more time to these games exhibited somewhat higher levels of anxiety. The paper was published in Psychological Reports.

Video games are interactive digital entertainment experiences that allow players to engage in a variety of virtual worlds and challenges using electronic devices. They can be played on various platforms, including consoles, computers, and mobile devices. Video games encompass a wide range of genres, including action, adventure, role-playing, simulation, sports, and strategy, each offering different types of gameplay and experiences. Some games also blend elements from multiple genres, creating unique and diverse gaming experiences.

Video gaming is one of the most popular modes of entertainment, particularly among college students. Playing video games is a lot of fun, but many researchers link excessive gaming with mental health issues. Notably, during the COVID-19 pandemic in 2020, an increase in gaming time coincided with heightened distress and mental health symptoms. However, scientific evidence remains sparse regarding the relationship between specific video game genres and mental health.

Study authors Ishan N. Vengurlekar and Koushik R. Thudi sought to examine the correlation between the time spent playing video games across specific genres—such as shooters, action, RPGs, sports, miscellaneous, strategy, adventure, racing, platformers, and life simulation—and anxiety and stress symptoms among college students.

The study involved 311 students from a public university in the Southeastern United States, who participated in exchange for course credit. Of these, 169 were male, with an average age range of 19 to 20 years. Most participants were in their freshman or sophomore year.

Participants underwent assessments for video game enjoyment (using an adapted version of the Intrinsic Motivation Inventory), anxiety (the General Anxiety Disorder Screener), and stress (the Perceived Stress Scale). They also provided details on their interest in specific video game genres, the amount of time they spent playing each genre, and their most frequently played games.

Results showed that 30% of the students most frequently played shooter games. Those who enjoyed strategy games reported slightly lower stress levels, while participants who spent more time on life simulation games showed somewhat higher levels of anxiety and stress.

Other than this, the time spent playing specific game genres and the level of enjoyment experienced while playing such games were not associated with either anxiety or stress.

Google News Preferences Add PsyPost to your preferred sources

“Our results demonstrated no evidence of moderation, and findings overall indicated both time spent playing video games and video game enjoyment have a minimal influence on college student anxiety and stress. Though our results seem to suggest video gaming has little strength in predicting anxiety and stress, our results do not nullify the work from other researchers. Gaming is a widely popular pastime for college students, but little is known about its influence on mental health,” the study authors concluded.

The study contributes to the scientific understanding of the relationship between video game preferences and mental health. However, it also has limitations that need to be taken into account. The study participants were solely college students, predominantly freshmen and sophomores. The results may not apply to other age groups and demographics.

The paper, “College Student Video Gaming: Risk or Resilience for Mental Health?,” was authored by Ishan N. Vengurlekar and Koushik R. Thudi.

TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • Wealth and air pollution emerge as top predictors of state autism rates
  • Scientists develop a groundbreaking vaccine that outsmarts illicit fentanyl analogs
  • Trump’s 2020 pivot on face masks changed Republican behavior but not their medical beliefs
  • Book smarts and life smarts are driven by the exact same intelligence, study finds
  • New research offers evidence of a long-term connection between pornography use and depression

Science of Money

  • What makes millennials engage with fashion influencers on Facebook?
  • Study finds “The Wolf of Wall Street” still sells the dream of greed to business students
  • What 508 shoppers and a fake earphone deal reveal about deceptive ads
  • The economics of getting noticed: what a Twitter experiment revealed about academic hiring
  • A surprising pattern in corporate borrowing shows up in annual report text

Recent

  • Can learning to form healthy bonds reduce psychopathic behaviors?
  • Election distrust mobilizes conservatives, while liberals participate regardless of trust
  • Lesbian women report lower desire for solitary sexual activity than heterosexual women
  • Forcing people to vote doesn’t make them more engaged citizens, study finds
  • A brief workout may be all it takes to temporarily boost your brain power
  • Being perceived as thin does not guarantee a female body will be rated as attractive by men
  • Narcissistic individuals are more prone to problematic use of generative AI
  • Shingles vaccine could prevent 1 in 17 dementia cases among nursing home patients
  • How LSD reshapes brain circuitry to blur the lines between perception and thought
  • How steering an AI’s personality changes the way it interacts with others

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc