Subscribe
The latest psychology and neuroscience discoveries.
My Account
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
PsyPost
PsyPost
No Result
View All Result
Home Exclusive Mental Health

Time spend playing video games is not associated with anxiety or stress among college students

by Vladimir Hedrih
March 14, 2024
in Mental Health
[Adobe Stock]

[Adobe Stock]

Share on TwitterShare on Facebook

A study involving college students revealed that the overall time spent playing video games is generally not linked with anxiety or stress, regardless of the video game genre. The sole exception was life simulation games, where students who dedicated more time to these games exhibited somewhat higher levels of anxiety. The paper was published in Psychological Reports.

Video games are interactive digital entertainment experiences that allow players to engage in a variety of virtual worlds and challenges using electronic devices. They can be played on various platforms, including consoles, computers, and mobile devices. Video games encompass a wide range of genres, including action, adventure, role-playing, simulation, sports, and strategy, each offering different types of gameplay and experiences. Some games also blend elements from multiple genres, creating unique and diverse gaming experiences.

Video gaming is one of the most popular modes of entertainment, particularly among college students. Playing video games is a lot of fun, but many researchers link excessive gaming with mental health issues. Notably, during the COVID-19 pandemic in 2020, an increase in gaming time coincided with heightened distress and mental health symptoms. However, scientific evidence remains sparse regarding the relationship between specific video game genres and mental health.

Study authors Ishan N. Vengurlekar and Koushik R. Thudi sought to examine the correlation between the time spent playing video games across specific genres—such as shooters, action, RPGs, sports, miscellaneous, strategy, adventure, racing, platformers, and life simulation—and anxiety and stress symptoms among college students.

The study involved 311 students from a public university in the Southeastern United States, who participated in exchange for course credit. Of these, 169 were male, with an average age range of 19 to 20 years. Most participants were in their freshman or sophomore year.

Participants underwent assessments for video game enjoyment (using an adapted version of the Intrinsic Motivation Inventory), anxiety (the General Anxiety Disorder Screener), and stress (the Perceived Stress Scale). They also provided details on their interest in specific video game genres, the amount of time they spent playing each genre, and their most frequently played games.

Results showed that 30% of the students most frequently played shooter games. Those who enjoyed strategy games reported slightly lower stress levels, while participants who spent more time on life simulation games showed somewhat higher levels of anxiety and stress.

Other than this, the time spent playing specific game genres and the level of enjoyment experienced while playing such games were not associated with either anxiety or stress.

Google News Preferences Add PsyPost to your preferred sources

“Our results demonstrated no evidence of moderation, and findings overall indicated both time spent playing video games and video game enjoyment have a minimal influence on college student anxiety and stress. Though our results seem to suggest video gaming has little strength in predicting anxiety and stress, our results do not nullify the work from other researchers. Gaming is a widely popular pastime for college students, but little is known about its influence on mental health,” the study authors concluded.

The study contributes to the scientific understanding of the relationship between video game preferences and mental health. However, it also has limitations that need to be taken into account. The study participants were solely college students, predominantly freshmen and sophomores. The results may not apply to other age groups and demographics.

The paper, “College Student Video Gaming: Risk or Resilience for Mental Health?,” was authored by Ishan N. Vengurlekar and Koushik R. Thudi.

Previous Post

Bilingualism as a brain protector: Speaking multiple languages could shield elderly from dementia

Next Post

Study challenges the conventional wisdom about anti-women gender biases in STEM

RELATED

Alcohol use disorder: Novel procedure identifies individual differences in coping strategies
Mental Health

Early exposure to forever chemicals linked to altered brain genes and impulsive behavior in rats

April 18, 2026
Live music causes brain waves to synchronize more strongly with rhythm than recorded music
Artificial Intelligence

Disclosing autism to AI chatbots prompts overly cautious, stereotypical advice

April 18, 2026
Brain health in aging: Intermittent fasting and healthy diets show promising results
Mental Health

How a year of regular exercise alters the biology of stress

April 18, 2026
Deep sleep emerges as potential shield against Alzheimer’s memory decline
Alzheimer's Disease

Scientists find evidence some Alzheimer’s symptoms may begin outside the brain

April 17, 2026
How common is anal sex? Scientific facts about prevalence, pain, pleasure, and more
Cognitive Science

Higher intelligence in adolescence linked to lower mental illness risk in adulthood

April 17, 2026
A new psychological framework helps explain why people choose to end romantic relationships
Anxiety

People with better cardiorespiratory fitness tend to be less anxious and more resilient in emotional situations

April 17, 2026
Women’s desire for wealthy partners drops when they have more economic power
Anxiety

Declining societal religious norms are linked to rising youth anxiety across 70 countries

April 17, 2026
Republican lawmakers lead the trend of using insults to chase media attention instead of policy wins
Mental Health

Finnish cold-water swimmers reveal how frigid dips cure the modern rush

April 16, 2026

STAY CONNECTED

RSS Psychology of Selling

  • Why personalized ads sometimes backfire: A research review explains when tailoring messages works and when it doesn’t
  • The common advice to avoid high customer expectations may not be backed by evidence
  • Personality-matched persuasion works better, but mismatched messages can backfire
  • When happy customers and happy employees don’t add up: How investor signals have shifted in the social media age
  • Correcting fake news about brands does not backfire, five-study experiment finds

LATEST

Early exposure to forever chemicals linked to altered brain genes and impulsive behavior in rats

Soft brain implants outperform rigid silicon in long-term safety study

Disclosing autism to AI chatbots prompts overly cautious, stereotypical advice

Can choking during sex cause brain damage? Emerging evidence points to hidden neurological risks

The decline of hypergamy: How a surge in university degrees changed marriage in the US and France

New research finds a persistent and growing leftward tilt in the social sciences

How a year of regular exercise alters the biology of stress

Scientists tested the creativity of AI models, and the results were surprisingly homogeneous

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions
  • Do not sell my personal information

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc