PsyPost
  • Mental Health
  • Social Psychology
  • Cognitive Science
  • Neuroscience
  • About
No Result
View All Result
Join
My Account
PsyPost
No Result
View All Result
Home Exclusive Social Psychology

What are the causes and effects of increased gaming in adolescent girls and boys?

by Taylor & Francis
July 25, 2015
Reading Time: 2 mins read
Photo credit: Chapendra/Flickr

Photo credit: Chapendra/Flickr

Share on TwitterShare on Facebook

Technological innovations, multiple genres, online gaming and mobile apps have led gaming to become big business. Call of Duty Black Ops sold 1.4 million copies and registered 2.6 million Xbox Live players on launch day. Adolescents increasingly use gaming for a significant part of their leisure time. New research in the Journal of Youth Studies examines World Health Organisation data on adolescent well-being collected from over 4,000 children aged 11-15 to determine why some adolescents gaming habits are escalating. The author reflects on gender, age, policy, parental influences and outcomes for adolescents.

About half of all adolescents are gaming for two or more hours per day, spending more time at home and less time out socialising. There are well-documented risks to social development, physiology, sleep, mental health and school performance.  Further hypotheses of reduced empathy and propensity for aggression remain unproven. On the plus side gaming is shown to benefit motivational skills, tenacity, problem solving and strategic thinking. So how much is too much? Why are some adolescents exceeding healthy levels of gaming?

Policy recommendations for use of electronic media are two hours per day in the US, UK and Australia.  Parental monitoring methods are increasingly recognised as a significant factor. Many parents monitor ‘co-play’, partly to scrutinise content the child is exposed to. Children whose parents regularly monitor usage were less likely to go above two hours. Those whose parents were very controlling became defiant, pushing up usage, but many reported no parental input at all.

Children with mixed gender friend groups game for longer, an indicator of the increase in sociable group gaming. Early adolescents game longer than 15 year olds, a likely pointer to educational stage and development. Gender affects time spent gaming; boys are three times more likely than girls to spend over six hours gaming per week. Across both genders gaming provides an escape from stress; in boys from bullying and girls from discontentment.

Boys with higher levels reported frequent hunger at bedtime, which may be evidence of gaming interfering with meal times. The author concludes “gendered interventions may be necessary to address successfully those who are engaging in very high levels of gaming with the associated negative consequences to their overall well-being”.

Google News Preferences Add PsyPost to your preferred sources
TweetSendScanShareSendPinShareShareShareShareShare

Follow PsyPost

The latest research, however you prefer to read it.

Daily newsletter

One email a day. The newest research, nothing else.

Google News

Get PsyPost stories in your Google News feed.

Add PsyPost to Google News
RSS feed

Use your favorite reader.

Copy RSS URL
Social media
Support independent science journalism

Ad-free reading, full archives, and weekly deep dives for members.

Become a member

Trending

  • A specific thinking style explains why dark personality traits are linked to creativity
  • Adolescent narcissism brings brief popularity but not likeability among peers, study finds
  • Unintentional mind wandering disrupts attention in ADHD through two different mechanisms
  • A 20-minute workout protects memory after sleep loss just as well as a 90-minute nap
  • How personality and social context shape adolescent loneliness

Science of Money

  • Why highly adaptable business clients aren’t always the most satisfied
  • The four ways underdog startups survive corporate giants
  • How AI-generated plain English changes investor interest in mutual funds
  • What 18 years of brokerage data reveals about selling losing stocks
  • When edgy brands meet manipulative consumers: The backfire effect of dark personalities

Recent

  • Early puberty is linked to higher anxiety risk in girls
  • ICE arrests surged under Trump, but the share of those with criminal records plummeted
  • Synthetic CBD derivative prevents seizures in mice without causing sedation
  • Public treats risks for low intelligence and heart disease similarly when selecting embryos
  • Researchers launch global tracking project to measure the daily mental health impacts of cannabis
  • New study challenges the core assumption behind the world’s most widely used implicit bias test
  • Common antidepressants might help liver cells clear a dangerous type of cholesterol
  • Massive study of over a million people identifies hundreds of genetic variants linked to personality
  • A child’s genetic profile for ADHD can predict their parents’ risk of separation
  • Universal two-child policy linked to increased depression among Chinese women

PsyPost is a psychology and neuroscience news website dedicated to reporting the latest research on human behavior, cognition, and society. (READ MORE...)

  • Mental Health
  • Neuroimaging
  • Personality Psychology
  • Social Psychology
  • Artificial Intelligence
  • Cognitive Science
  • Psychopharmacology
  • Contact us
  • Disclaimer
  • Privacy policy
  • Terms and conditions

(c) PsyPost Media Inc

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Subscribe
  • My Account
  • Cognitive Science Research
  • Mental Health Research
  • Social Psychology Research
  • Drug Research
  • Relationship Research
  • About PsyPost
  • Contact
  • Privacy Policy

(c) PsyPost Media Inc